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another analysis

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Haha, it does actually look like a fist where the "m" is. Nicely spotted!

And nice little analysis, choco. ^^
what if that was NT's whole reason for making the m lower case, so that it would look like a fist lol what a twist that would be, and thank you ^.^
 
Kinda doesn't get the point of the wall bleeding though. What's the point? .-.

Dante having strong attacks with such quick execution doesn't look like a good sign to me either. I hope they've got some system that makes sure this game requires skill instead of just blatantly being OP. -.-
 
i definitely agree with you subject 64432B, so apparently you will be able to "rip" parts out of the environment which will have to do with platforming and that sounds pretty cool to me :)
 
Kinda doesn't get the point of the wall bleeding though. What's the point? .-.

Dante having strong attacks with such quick execution doesn't look like a good sign to me either. I hope they've got some system that makes sure this game requires skill instead of just blatantly being OP. -.-
as i just said i believe the walls bleeding has to do with the world being "alive" and you will be able to rip parts out of the world perhaps for platforming.
and i agree i want this game to require skill to beat, and knowing DMC games hopefully it will meet our expectations of being difficult and crazy
 
The whole "The world is alive and out to get you" concept of DmC is really awesome. That the walls are bleeding when you kill demons is something I've never seen before, and it's quite cool.
im sure its gonna open up another level of depth in the game that we haven't seen in the DMC series before, and that excites me! :)
 
as i just said i believe the walls bleeding has to do with the world being "alive" and you will be able to rip parts out of the world perhaps for platforming.
and i agree i want this game to require skill to beat, and knowing DMC games hopefully it will meet our expectations of being difficult and crazy

But why should they bleed because of it? Who would make blocks of concrete that bleeds? Is it because it's the demon world or something? That I can understand then.
Platforming? I hate platforming in DMC. The controls has never been good for platforming. .-.

Yeah, hopefully. But who knows, NT and Capcom has been anti-fans quite a bit so I wouldn't be surprised if they make it an extreme pushover. -.-
 
The whole "The world is alive and out to get you" concept of DmC is really awesome. That the walls are bleeding when you kill demons is something I've never seen before, and it's quite cool.
It could mean that demons are the city and in fact you're fighting "city" throughout the game...what do you think?
 
But why should they bleed because of it? Who would make blocks of concrete that bleeds? Is it because it's the demon world or something? That I can understand then.
Platforming? I hate platforming in DMC. The controls has never been good for platforming. .-.

Yeah, hopefully. But who knows, NT and Capcom has been anti-fans quite a bit so I wouldn't be surprised if they make it an extreme pushover. -.-
yeah i believe since its the demon world it has something to do with that, you have a point why would concrete bleed lol that's kinda dumb, but i think since its probably having something to do with the demon realm it makes it grotesque and bizzare instead of stupid.
i agree platforming hasn't been the greatest aspect in DMC, which is why i hope this DmC game improves it greatly and makes it another reason people like devil may cry.
again us fans can only hope it will have a balanced amount of difficulty, because making a game too easy can certainly be its downfall.
 
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