here's another analysis i made. here's the link, comment and discuss guys
http://www.youtube.com/watch?v=Ei6W9xyujqs
http://www.youtube.com/watch?v=Ei6W9xyujqs
lol i've never noticed that, i should've pointed it out in my analysis lolHas anyone noticed that the logo DmC kinda looks like a fist? <.<
Has anyone noticed that the logo DmC kinda looks like a fist? <.<
what if that was NT's whole reason for making the m lower case, so that it would look like a fist lol what a twist that would be, and thank you ^.^Haha, it does actually look like a fist where the "m" is. Nicely spotted!
And nice little analysis, choco. ^^
maybe not.It might be. I don't think the design is a coincedence.
thanks :} and at what point were demons jumping off the roof?Those demons jumping off the roof or whatever that is in the background really intrigued me.
And nice analysis ^^
This design is just getting better and better, it's beginning to have kinda grotesque style which fits so great into the game ^^.so i know i put a big emphasis on the walls actually bleeding, any comments on this subject?
as i just said i believe the walls bleeding has to do with the world being "alive" and you will be able to rip parts out of the world perhaps for platforming.Kinda doesn't get the point of the wall bleeding though. What's the point? .-.
Dante having strong attacks with such quick execution doesn't look like a good sign to me either. I hope they've got some system that makes sure this game requires skill instead of just blatantly being OP. -.-
im sure its gonna open up another level of depth in the game that we haven't seen in the DMC series before, and that excites me!The whole "The world is alive and out to get you" concept of DmC is really awesome. That the walls are bleeding when you kill demons is something I've never seen before, and it's quite cool.
as i just said i believe the walls bleeding has to do with the world being "alive" and you will be able to rip parts out of the world perhaps for platforming.
and i agree i want this game to require skill to beat, and knowing DMC games hopefully it will meet our expectations of being difficult and crazy
It could mean that demons are the city and in fact you're fighting "city" throughout the game...what do you think?The whole "The world is alive and out to get you" concept of DmC is really awesome. That the walls are bleeding when you kill demons is something I've never seen before, and it's quite cool.
yeah i believe since its the demon world it has something to do with that, you have a point why would concrete bleed lol that's kinda dumb, but i think since its probably having something to do with the demon realm it makes it grotesque and bizzare instead of stupid.But why should they bleed because of it? Who would make blocks of concrete that bleeds? Is it because it's the demon world or something? That I can understand then.
Platforming? I hate platforming in DMC. The controls has never been good for platforming. .-.
Yeah, hopefully. But who knows, NT and Capcom has been anti-fans quite a bit so I wouldn't be surprised if they make it an extreme pushover. -.-
i like this idea as well, i think it would definitely be refreshing to feel so interactive with the world.It could mean that demons are the city and in fact you're fighting "city" throughout the game...what do you think?
It could mean that demons are the city and in fact you're fighting "city" throughout the game...what do you think?