nightrunner_ks
You are not in control
My favourite move in DmC is Showdown because of how cool the normal JC looks, but there's also a side effect of the groundbounce which gives it a unique jump cancel, demonstrated here
SKIP TO 7:30
The trick here is that you're using enemy step to cancel out the recovery frames of Showdown, instead of using enemy step to cut the animation of the move in like you would normally do with a JC. This allows you to use the move more frequently without the sudden animation cuts.
The main advantage of this technique is that you're dealing damage with the initial hit and the groundbounce, which makes it much more effective than the standard JC. Unfortunately, this only works reliably on Rages, Ravagers and the Dreamrunners because of their larger hitbox.
SKIP TO 7:30
The trick here is that you're using enemy step to cancel out the recovery frames of Showdown, instead of using enemy step to cut the animation of the move in like you would normally do with a JC. This allows you to use the move more frequently without the sudden animation cuts.
The main advantage of this technique is that you're dealing damage with the initial hit and the groundbounce, which makes it much more effective than the standard JC. Unfortunately, this only works reliably on Rages, Ravagers and the Dreamrunners because of their larger hitbox.