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Feats you'd like to see in a sequel

wallenb

Humanoid Typhoon
Well I'd say Eryx has some fire going on for it.

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I think he meant actual fire damage. like if you got someone with eryx they would catch fire or if you threw the shakrum they would freeze or slow down enemies. which is a good concept. the only thing you would need to make that a good feature would be to usemore tank and speedy enemies. a wind weapon could be used against hordes modes.

I think it's cool, but it's been done over and over. maybe an insane amount of devil arms with a weapon loading screen like dmc3.

call me old fasion but I like picking up useless items and reading notes when I play. DmC had nothing like that. The concept art was awesome to see but most of it was irrelevant to the story.
 
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Judge

Well-known Member
Wasn't a huge fan of the elemental weapons in previous DMC games. I didn't like it, although that could be down to only having two weapons equipped at one time (DMC3), which made it difficult to go into a mission without realising what enemies would show up.

I suppose if you have all weapons available at one time it might make elemental enemies more entertaining. Although I'm still not that keen on it.
 

Gray Knight

Well-known Member
The reason I suggested elemental weapons was as a way to make the Angel and Demon weapons a little more visually distinct. While useful to have such a binary red and blue dichotomy it can be a little visually boring, I saw the introduction of elements as simple way to justify more colour/texture.

I'd like to see a full angel in the sequel, we've seen a lot of demons but a full angel would be interesting to see.
 

TerrorA

Don't mess with a Mage, bitch.
I think in the sequel, Dante's Angel and Demon weapons should be reliant by whichever human/Nephilim weapon he has equipped.

For Example, Rebellion would still summon Arbiter and Osiris. A new weapon would summon this entries alternate weapons.

Maybe a good round number. 4 Human/Nephillim weapons, and 4 of each angel and demon weapons.
 
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