Probably because of the nature of the game? It is easy to optimize camera for a first-person shooter, or even a third-person shooter. But a third-person action game? Yeah, not that easy. I remember camera being wonky in Devil May Cry 4, Tomb Raider Anniversary, Tomb Raider Underworld...
I have recently watched Valhalla Rising. The movie is weird, but awesome. Two things stood out: main(?) character who does not speak a single line throughout the movie, the constant low-key beat, and the rather creepy atmosphere.
I basically agree with above post... but I'd add that there was a way to still have Dante & Co. in the game without necessarily harming Nero: give Dante a completely separate campaign, similar to Resident Evil 4's Separate Ways. Now that wasn't possible due to constricted development time which...
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