I have about 18 games left unfinished - mostly not even started. I always ended up at the boss or the final moments of the game and I stop. I don't know why, I think the story hooks me on until the ending which is when everything comes together and winds down. It took me like 2-3 years to finish Ratchet & Clank Future: Tools of Destruction; I got to the final boss, stopped, and since it was so long ago, I ended up doing a new playthrough a few years later after I stopped. The Legend of Zelda: Skyward Sword took me a year to finish, I think I was about 75% of the way though until I picked it up again last November. Personally, I didn't want to see Fi go. :'(
Grinding/farming or collectibles in games demotivates me. Final Fantasy X, XII, XIII, and XIII-2, Dark Cloud 2, and inFamous 1-2 frustrated me that I ended up stopping. FFX ended because the HD remaster was announced and I was stuck at the mountains place with slightly under-leveled characters - Yuna was barely used and Kimahri only had nodes around not in any set path. FFXII felt like an MMO gameplay-wise and the story was decent, but I loved the setting. XIII and Dark Cloud 2 suffer from weapon upgrading syndrome where for whatever reason the developers decided that the weapon upgrading system should be a chore, especially FFXIII. As a weapons lover who wants to see all the weapons and its upgrade paths, I screw myself over in enjoying the game; on my 4-7 re-playthrough of Dark Cloud 2 and have never once finished it. FFXIII-2 has MMO traits like grinding for levels or farming for weapons post-endgame. It sucks when you want to 100% or get as close to it as possible. Damn Blast Shards in inFamous, at least inFamous 2 had a Blast Shard tracker power-up. Also, the exp enemies give after the game is so pathetic; I WANT TO SEE AND USE ALL THE POWERS! Sort of accomplished that with inFamous 2, but not inFamous; finished both games by the way, unlike the others excluding FFXIII and XIII-2.
Bayonetta has a great combat system, but the story, dialogue, and innuendos are so over-the-top compared to Devil May Cry and other-the-top games. I want to finish it and I don't want to skip the cutscenes, but jeez... Annoying levels like the space maze of doom in Super Paper Mario demotivates me to play. I said I was going to watch a walkthrough and go through it myself, but that hasn't happened.
Muramasa: The Demon Blade is the most recent game that I played through without stopping for more than 1 to 2 weeks. The art style, the food - they look so tasty -, the story, the atmosphere, it's addicting to play even though the combat is nothing by mash "A" to win most of the time and the insight of Japanese history and culture helps too. Now I'm at post-endgame with 4 ending to unlock and several dungeons to finish. Technically, I finished Muramasa and technically, I didn't.
This'll be a joy to go through once I get a PC. Welcome to Gaming Backlog Hell! You currently have 4017315316378946328461393124689164382 games to play. Enjoy! :devil: