Now I know that some aren't happy with DmC and saying that it doesn't deserve the name or title Devil May Cry (which sounds a bit sad), but you do have to admit for a gaming company who's gameplay was repetitive and not deep at all, Ninja Theory really did a good job with DmC in terms of gameplay.
Yes is easier to access, but then again so were the other DMC games. But just because DmC is easier to access doesn't mean the game is bad. Last time I checked, I didn't know an easy to access game was a bad thing.:/
I do think NT has really come a great way with their gameplay and environmental style as well. The graphics with the PC version are very stunning and the motion capture is nicely tuned. I may sound like some DmC fanboy, but isn't it natural to praise a game you like? People did it for the past DMC games, so I should naturally be able to do the same. And look at Vergil's Downfall. The gameplay there isn't a rehash of Dante's and really leaves the impression that this was a beta test for Dante's move set if they ever do a DmC2. Plus if they do decided to do a DmC2, I'm sure they'll learn more on difficulty and no color coded enemies.^_^
I also gotta give Tameen props as well. This was his first time in the director's seat, making the story and being in charge of it all, and for his first time, I think he's really done a great job. Most would pressure up with all that hate and just decide to quit or do what the fans say. But Tameen stuck it out and created something he likes and have fun with it. Sure he could have handled the IP a bit better, and him expressing his OPINION about Dante was a bit out of the park, but aside from that, Tameen really has been working hard. He's had three years to do this and has been working quite a lot, and I applaud him for his efforts.
The stances aren't that bad of an idea either. They bring a new take on the switching of weapons so I don't have to cycle around for the weapon I want, or be reduced to only have two weapons at a time and one style. Now I can choose any weapon I want at any given time and all my moves are set in place. Sure it may seem easier then the past games, but doesn't mean its a bad way of doing things.
So anyway, I gotta give Ninja Theory credit where credit is due. They were pretty short coming where they were with Heavenly Sword, and Enslaved. But now that they've had Capcom's guidance and a DmC game made by them (which is a really big honor to work on a Capcom game) I can see NT improving in the future for the PS4 and even a possible Xbox 720.
So kudos to you NT.
Yes is easier to access, but then again so were the other DMC games. But just because DmC is easier to access doesn't mean the game is bad. Last time I checked, I didn't know an easy to access game was a bad thing.:/
I do think NT has really come a great way with their gameplay and environmental style as well. The graphics with the PC version are very stunning and the motion capture is nicely tuned. I may sound like some DmC fanboy, but isn't it natural to praise a game you like? People did it for the past DMC games, so I should naturally be able to do the same. And look at Vergil's Downfall. The gameplay there isn't a rehash of Dante's and really leaves the impression that this was a beta test for Dante's move set if they ever do a DmC2. Plus if they do decided to do a DmC2, I'm sure they'll learn more on difficulty and no color coded enemies.^_^
I also gotta give Tameen props as well. This was his first time in the director's seat, making the story and being in charge of it all, and for his first time, I think he's really done a great job. Most would pressure up with all that hate and just decide to quit or do what the fans say. But Tameen stuck it out and created something he likes and have fun with it. Sure he could have handled the IP a bit better, and him expressing his OPINION about Dante was a bit out of the park, but aside from that, Tameen really has been working hard. He's had three years to do this and has been working quite a lot, and I applaud him for his efforts.
The stances aren't that bad of an idea either. They bring a new take on the switching of weapons so I don't have to cycle around for the weapon I want, or be reduced to only have two weapons at a time and one style. Now I can choose any weapon I want at any given time and all my moves are set in place. Sure it may seem easier then the past games, but doesn't mean its a bad way of doing things.
So anyway, I gotta give Ninja Theory credit where credit is due. They were pretty short coming where they were with Heavenly Sword, and Enslaved. But now that they've had Capcom's guidance and a DmC game made by them (which is a really big honor to work on a Capcom game) I can see NT improving in the future for the PS4 and even a possible Xbox 720.
So kudos to you NT.
