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Lain

Earthbound Immortal
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Playing "Pokémon Sword" since it's fantasy UK and I'm a veteran 'mon fan so it's only natural. :happy:

They're definitely continuing to switch up the formula even if Gym Battles have returned. It's a lot of fun to play through so far~ :thumbsup:
 

therogis

ʙʟᴏᴏᴅ ғᴏʀ ғʀᴇᴇᴅᴏᴍ
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I can't recall if I've said this, but currently playing Nioh after another long gaming break. Feeling quite confident about it. First time ever I'm able to say that I'm pretty good in a game that is considered fairly difficult.

Still, I'm constantly catching myself humming the Freed From This Mortal Coil theme (the death theme), which I'm already able to do by heart. :D

(Today I learned it's not a good idea to run face first into the blade of a huge axe while dodging a Japanese folklore monster)
 

ef9dante_oSsshea

Well-Known Member
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Remnant from the ashes , played it solo almost the whole way through

But think I'll need coop for the final boss , or at least I'll have to upgrade my gear and traits
 

Goldsickle

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Now on to the remasters of Bioshock.

Gonna play with a phone next to me, so I can find all the accursed "audio logs".
 

berto

I Saw the Devil
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Afterparty. I'm older than most so I am at the tipping point of starting to want to slap every person that talks like they do in this game. I don't do it because my generation was born between these tools and the tools that produced them.
 

Foxtrot94

Elite Hunter
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Star Wars - Jedi: Fallen Order.

This game raises questions for me. First of all, it's being great so far. But more importantly, you guys know that I always talk about how I find DMC's combat system to be the undisputedly superior one in the action game genre, and that I attribute that status to the design behind it, revolving around single moves being chained together in a seemless string rather than having dial-a-combo as the center of the system.

Now Fallen Order comes along, which is not even a hack and slash in the same vein DMC is, and yet it adopts the same kind of philosophy, despite a slightly different implementation. Respawn understood the key for it: cancels. Cancels cancels cancels cancels. Dodge cancel, jump cancel, weapon switch cancel, block cancel, they got it. And virtually no DAC inputs to be found, besides the couple of pause combos (like DMC's).

Now the question is... Why in the **** does Respawn Entertainment, a first person shooter developer, for God's sake, understand this while pretty much all of the actual action game devs STILL shove the DAC system in our faces? It doesn't make any sense to me, but I'm sure glad SOMEONE other than Capcom makes games like that. Well done, Respawn.
 

V's patron

I have no name for I am but 2 days old ;).
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Death Stranding- still in chapter 2. Getting to port knot city is a bigger pain than i thought.
 

BrawlMan

Lover of beat'em ups!
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Now the question is... Why in the **** does Respawn Entertainment, a first person shooter developer, for God's sake, understand this while pretty much all of the actual action game devs STILL shove the DAC system in our faces? It doesn't make any sense to me, but I'm sure glad SOMEONE other than Capcom makes games like that. Well done, Respawn.
You make hilarious and important point. Even I never thought something like that would be possible.

Playing The Takeover. A great brawler that is almost exactly like Streets of Rage. Something to tide me over until Streets of Rage 4 comes out. There are total of 4 characters (the 4th character has to be unlocked beating the game the first time). You have a punch button, a kick button, a special button (drains health if connects), and a jump button. Right trigger pulls out your gun, and you press the punch button to shoot, but you remain stationary. The punch and kick buttons have an up command, forward command, and a down command ending your combos in specific ways. You want to use the up commando to keep enemies juggled in the air. There is also a super meter and rage meter you can fill by continously doing combos without getting hit. Getting hit brings down your super meter, if it's not already filled. The super meter is just screen clearing move while the rage meter works similar to the tension meter in God Hand. In rage mode, you do double the damage, and automatically block attacks.

I'm going to buy it again--hopefully with a physical release--on consoles.
 

Foxtrot94

Elite Hunter
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You make hilarious and important point. Even I never thought something like that would be possible.
Ex Call of Duty developers making a technical action game combat system... Had you told me that before, I would have laughed in your face. Yet here we are, where they get to school "specialized" devs on how to do that stuff.
 

therogis

ʙʟᴏᴏᴅ ғᴏʀ ғʀᴇᴇᴅᴏᴍ
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Couldn't resist. I have to share you this. :D


So beautiful.
Don't worry about the audio, the relevant parts are translated.
 
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