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Relatively unpopular opinions about any and everything

BrawlMan

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The hate seems to be universal, even in messengers like in Discord.
People in general don't like overly realistic gun-handling throughout the years but it seems like there's newfound interest in realistic gun-handling these days due to VR.
Maybe due to normalization and easing into the games sphere, people are relenting. Funny how people get so bent out of shape, yet the same people people (at least back during seventh generation and now) go on about how 'realistic' "I NEED MAI GAMEZ" to look, or I play Call of Duty or Battlefield for "realism and historical accuracy". While they're bunny hopping and teabagging all over the multiplayer map.
 
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V's patron

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I liked the live action Cowboy Bebop show. I thought it was a solid 7 out of 10. It's main problem is its comedic tone and the main villians. Both would've been solved had they avoided using Vicious and Julia this early on. Neither character is built for longterm storytelling so it's better you keep them in the back pocket. You should've busted them out in the final season than waste them this early.

This season was 7/10ths standalone so it would've been better had it been completely standalone. You could've expiremented with tone and structure later.

Oh well....
 

BrawlMan

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I've said this before, but I am adding more elaboration to my opinion. Evil Within 2 I find a better Resident Evil game than RE4-RE8. While EW2 does have plenty of action, it still focuses and has greater emphasis on the psychological factor. The problem I have with later RE games, and those that follow RE4 specifically, is that they drag on too long. RE6 being the worst of course, but RE4 I don't like playing much has gotten way overpraised and over rated to the detriment of other survival horror games. I don't like the QTEs, the loop takes too long to get started. RE5 is only really fun when there is co-op, and the less said about RE6, the better.

What EW2 has over all of these games, in addition to the horror, are open ended level design, better emphasis on exploration, and optional objectives side quests. Many of them that reward you with either weapons, ammo, character reveal/development, lore, or just neat little Easter Eggs, Tango did not have to do. More interesting side character, that I actually care about. RE4 has Luis, and RE5 has Josh, so I give Capcom some credit there. EW2 has better Ada Wong than Ada Wong. Her name is Julie Kidman. Ironic, because she started off as a somewhat shallow version of Ada. Unless you bothered to play both DLC campaigns of the first game. Tango managed to do more for Kidman, than Capcom did for Ada within 3 years, compared to the latter's over two decades and we still no nothing about Ada or who she is constantly working for. Something Capcom more or less dropped and gave up on with RE7.

Speaking of RE7 & 8, they're not bad games, but I just don't find them interesting compared to EW1 or 2. RE7 took some risks, but is literally RE1 in first person with lame enemy variety, and a character that moves way too slow. RE8 is just RE4 without the QTEs and universal monsters instead of a parasitic virus. Seriously, RE4 gets way too much attention, love, and nostalgia blinding, it is infuriating. Even more infuriating, because Capcom plans on remaking RE4 any way, nearly making RE8 pointless on a gameplay scale. If you want to count EW1 in to the mix, this will be the 3rd time RE4 will be remade. EW1 was just RE4, but Nightmare on Elm Street/The Cell Edition. I can argue that both Evil Within games are the best modern Silent Hill games, from the AAA side at least. Definitely, better than whatever Konami has put over the past decade; which is nothing.

Extra: I acutally prefer Shadows of the Damned over all the later RE games, 4-8.
 
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V's patron

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Killmonger felt more like Pyro from Last Stand than Magneto. He would've worked better if he was apart of a team of villians. We get a bit of that with Klaw and his girlfriend but its something could've handled better. Jordan pulls off the vengeful son aspect better than the radical political upstart. So pairing him with other BP villians who could do that would be better.

Ironically Daniel Kaluuya could've handled the radical upstart aspect better. Check him out in "Judas and the Black Messiah".
 
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Foxtrot94

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**** subs in anime (or in any cinematic medium for that matter). I wanna actually watch the thing, not constantly reading subtitles like it's a manga. I don't care one lick about how superior the jap audio is. I can't understand the language anyway. Subs are distracting af and I'm tired of all the weebs online bombarding me with their opinions on the sin of watching dubbed anime.
 

BrawlMan

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Subs are distracting af and I'm tired of all the weebs online bombarding me with their opinions on the sin of watching dubbed anime.
Not much you can do to can convince a majority of them. Ignore the dicks and twats, and tell them to f#ck off. I rarely have the patience for subs now either, outside of Fist of the Northstar and sometimes Jojo when I am in the mood. The only reason these idiots complain about dubs, is because they want to sound/come off as "highly cultured" by watching subs to impress others, or act as if it's the worse part of the 90s and early 2000s. News flash dumb asses, anime dubbing has gotten super consistant high quality since 2009/10! 99% of English dubs are either on par, or a better than their Japanese counterparts people! Get the hell over yourselves. If you don't like watching dubs, fair enough, but let others have their viewing experience and don't be assholes to them!
 

BrawlMan

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Doom 64 is the best of the classic Doom games.

I never agreed with the Dynasty Warriors and Samurai Warriors games being spiritual successors to Final Fight, Streets of Rage, Golden Axe, or 2D brawlers in general. In some sense, yes, with the co-op play and health meters. Yet a lot of these games have pacing issues and stages that go on for too long. I'll give credit to Samurai Warriors and Hyurle Warriors mitigating these issues with smaller levels or speedier characters. My argument holds even more weight now with the return of the 2D brawler genre in the late 2010s and new Golden Age in 2020. KT/Omega Force don't even know what to do with the franchise, aside from a few spin-offs. Samurai Warriors 5 has even less content, more DLC, and your best bet is to wait for the expansion/upgraded version released in the next 1.5 years.

If anything games such as Devil May Cry, Bayonetta, and even God of War are better 3D spiritual successors to Final Fight, Streets of Rage, or Golden Axe, than the Musou brand.

Streets of Rage 4 is the beat'em up equivalent of Street Fighter III: 3rd Strike. In terms of graphical overall, deeply detailed arts style, animations, and advanced, high level play. Obviously, there is no parrying, but you can catch and return weapons thrown at you. Oh, and revolutionizing their respectives genres further and to greater heights.

Way of the Passive Fist is too gimmicky of a brawler and has not much else going for the game. Other than, it's 3rd Strike as beat'em up. Problem is that all you can do is parry, there is only one character, and you can't use weapons. Makes things too boring and gets stale real fast. Glad I did not buy the game.

Streets of Rage 4 > The TakeOver > Fight N' Rage > River City Girls.

To explain further, SOR4: has an advantage over all these in either pacing, content, or replayability. The TakeOver does not have much content other than a few challenge and survival modes. It was a one man project, so that's understandable. Fight N' Rage has a lot of unlockable content in terms of costumes and colors swaps, but has some bad pacing. The last few levels drag on for far too long and there a few lousy checkpoints. RCG's rpg-brawler hybrid I was never fan of it nor the franchises way of doing things. It works, but it's not my thing. The other problem that you have a few gimmick bosses varies in success, but they seem out of place. One boss fight like a cross between Mega Man, Touhou, and SHMUP. Different, but frustrating and tedious. Because of that point, you're just waiting out and dodging bullet hell bullets just to combo the boss that's gonna float in the air half the time. Hopefully the sequel never does something like that again. The only advantage all of these games have over SOR4 is that there is a universal run or dash.

Alan Wake is scarier than RE1 (Vanilla) and RE4-RE8, but that game has always been a different approach to horror. Some jump scares are there, but it goes for a more surreal, supernatural, and unsettling suspense tone. Even during the day time, you're not completely safe as the Darkness is still planning and conspiring with or possessing certain townspeople. AW can double as a Silent Hill game in certain instances. It's a better Silent Hill game than 4, Origin, Homecoming, and Downpour. Hell, Alan Wake is kinda RE4, except it's less goofy, and plays itself more straight by comparison.

Doom 64 is the better and true Doom 3 than Doom 3. Doom 3 is still a good game, but it has its issues. The BFG version is better, and I don't care for peoples complaints about the BFG version being "too easy". Similar complaints were made about the original version of 3, but the complaints went two fold with the BFG version.
 

BrawlMan

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DmC (2013) fails as a Devil May Cry game, but it is better than most Western hack and slash games by a long mile. It's better than some Japanese ones too, but that's a very short list.

To elaborate on this DmC (2013) has something most Western and few Japanese H&S games don't have: replayability and pacing. What I noticed is that alot of the games that copied God of War during the 7th generation is that they are only fun the first time through, if not played in years and you are revisiting, or you got many there are just average, mediocre, or bad. Ironic, because both DMC4 and DmC took various elements from God of War, but not QTEs. Which is a great thing. There are hidden parry windows you have to figure out, even if most of them are easy to do in DmC (DE version allows you to make parries harder with the hardcore perk).

The problem with a lot of Western action games was copying God of War whole sale or halfway. You're standard light and heavy attack, QTEs, QTE finishers (usually optional), and giant boss monsters with limited attacks. Insert Dante's Inferno, Lords of Shadows, X-Men: Wolverine, and Conan The Barbarian. Wolverine at least had cool environmental executions you could pull off on mooks. Granted not all examples are cut and dry, but everyone has their various likes, dislikes, or preferences. I know I am going to get some looks, but from a gameplay perspective, DmC even blows all of the God of War games out of the water.

Darksiders suffers heavily from pacing problems in all of the games. Though each game has their own complicated mess where they're following trends that are or were popular at the time. With III trying to copy Dark Souls, until that big ass patch update that allowed people to play it like the previous games.

Then you have Japanese games like Lollipop Chainsaw, Ninja Gaiden 3 and Razor's Edge, Yaiba, and few others where DmC is running circles. Do I need to say anything? LC can be fun, but after one playthrough or getting the good ending, there is little reason to go back. Juliet is a better protag and likeable. A fun story too. Those are the only advantages LC has over DmC. NG3 was a disaster at launch, and while RE is better by comparison, it's still has issues where playing on the harder difficulties are not fun. I know there are critics that tried to pit Killer Is Dead against DmC, but for the wrong reasons. KID is a great game, despite its flaws. It has better boss battles, better art style and character designs, and is not up its own ass. Yes, DmC technically has better combat, but KID can hold on its own, and I had more fun with than DmC. Especially back in 2013.

TL;DR - DmC is better than these in terms of gameplay:

  • Castlevania: Lords of Shadow. The PS2 games can be added to the list as well.
  • Conan
  • Dante's Inferno
  • Darkiders franchise
  • Ninja Gaiden II & 3
  • Lollipop Chainsaw
  • God of War franchise
 

BrawlMan

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Whenever someone drones on about how jap dub is always better, I point them to Dragonball Z. Goku's japanese voice is like nails on chalkboard.
You can blame the psychotic and hardcore Japanese side of the fandom with that one. They threatened to boycott the show, if the same female voice actor who did the voice of Goku as a kid, did not reprise her role. Toriyama caved in. Have a spine dude! I get caring for a voice actor and all that, but there are times when another voice or a new voice is needed for a character. Especially when the the character is an adult male at that point in their life and not a little kid anymore.
 
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BrawlMan

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I have this hot take timestamped. Seraphim has an excellent point about Xbox game pass. It is glorified drm. If you have bad internet, or if it goes out, you won't be playing any of these games. Not without some weird, complicated, jerry rigging, ****ery. As mentioned in the video, Steam got this right years ago. If you're not online, a majority of the games work after you downloaded them (and gotten their proper updates).

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Foxtrot94

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People wanna make fun of who uses the words "fact", "objective" etc in an effort to promote the sovereignty of opinions in the public discourse. And I'm sorry but, like it or not, while having opinions is everyone's right, there are things you just can't have opinions on. You can have opinions on subjective matters, not facts. A lot of people don't get the difference between what is "eligible" to have an opinion on and what isn't.

You can say "I don't like that 2 + 2 = 4, I prefer it equaling 22". That's fine. But you can't say that 2 + 2 = 22. The former is an opinion. Tbe latter isn't. It's just bullshit.
 

BrawlMan

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Just because a modern horror game does not have camera angles and limited inventory like a PS1/PS2 game, does not make it any less survival horror. Survival Horror does not have to follow some arbitrary rules of the old days, due to some random jerk offs online saying it's not "true survival horror". For those wondering, I am referring to Avalanche Reviews and Score PN. The former is a cool guy, but goes way overboard on what he considers "true survival" horror and can kinda be up his own ass on the subject. Even if he is being "nice" about it. The latter is a straight up douche that should be avoided at all costs.

Between 0-0:50 is where I had to roll my eyes, and say "Whatever."

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BrawlMan

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Final Fantasy 7 didn’t need a remake :ROFL:
Much less be split in two parts and both be charged at $60-70+ premium price. Yet no, "Square can do no wrong!". Them not making Tifa's boobs as big in the original or Advent Children is the true crime! I legit had a person complain about this on a different forum, before he got banned for being a total dickwadding ass-hole. The hardcore blind fans are once again, the true fools on why this industry is so screwed up in the first place. At least a majority of these fans called out the bullshit pricing on the Epic version of the game. Square got so much backlash for their greed.

Even with Microsft buying Activision and Bethesda, I am still not interested in the former's game under new management. I don't why people are getting excited as Microsoft has been making the same mistakes for over 20 years. Buying companies, yet doing nothing or very little with them. Shoving them to shovelware titles, or the game has been delayed for long, people forget, the game gets cancelled, or the game is a piece of **** no one will play. All they got going for them is Game Pass and backwards compatibility, but that can only do so much. They need actual games and diverse IPs. Bethesda might be able to offer something, but all divisions under Activision don't have much. Unless they bring back a bunch of non-COD games underneath for diverse games, otherwise they ain't doing ****.