Case in point! And while Stinger is a nice option, Air Trick has invincibility frames, so it's a perfect way to move toward a target and past dangers. Plus, Stinger can get stopped if something gets in between you and your target.True! I always forget about that because having to switch to Trickster just to close a gap, then switch back to GS/SM is annoying so I never do it. Which is actually a good example of why Dante needs updated controls.
I thought about that, too. It's another one of those things that should have a dedicated function. the air dash. It's something that you should be able to do immediately, in one fell swoop, not 2 or 3. It's just making you jump through a hoop to pull of a pretty essetian move. Imagine having to do something like that for a dodge or jump.having to switch to Trickster just to close a gap, then switch back to GS/SM is annoying so I never do it. Which is actually a good example of why Dante needs updated controls.
Completely agree. I've been playing Dante with a DmC control scheme, and it works out pretty great.So hey, yeah, hi! With the addition of a certain powerful new weapon, I'd like to revisit this topic. Spoilers, obviously...
As a refresher, I feel that Dante's control scheme, while obviously usable, was outdated, with the control philosophy turned on its ear with DMC4se's appearance of Nero, Vergil, Trish, and Lady, and DmC's Dante (and Vergil, I guess). I posited that there's no reason for Dante to still use a control scheme from 14 years ago (good lord). Primarily, I just really hated not being able to do ground and air combos with the same button - like literally every other character in the series. It was also just terribly clunky user experience for Aerial Rave to be on a separate button, which also demanded a corresponding Style be selected. Anyway...
Enter the Devil Sword Sparda in DMC5, which literally puts Aerial Rave on the Sword Attack button, and shuffles Helm Splitter to a R1+Back input. What a big ol' surprise~ As cool as Dante getting phantom swords is, the DSD also makes Swordmaster mostly superfluous.
Of course, the weapon isn't perfect, since it puts Prop Shredder into a combo, which takes a bit of freedom away, and Drive being a back-forward input is...iffy for something that has to charge up. It's also aggressively boring and ugly-looking.
But whatever! It's so crazy that they introduced a weapon that made a portion of the Style system obsolete, when everyone told me that "nuh-uh, Dante needs the Style system to function." Additionally, Gerbera kind of craps on the dismissal of integrated Style as well. People said that we need different buttons or stances for Trickster and Royal Guard, when I had said Trickster could simply be tilt inputs, while Royal Guard was stationary inputs. Lo and behold, Gerbera is literally exactly that. You dodge with a tilt and deflect with a stationary input. Release could be a hold, like how Break Ages work. Or...we could still simply toss Royal Guard in the recycling (save the planet, kids). I went through fighting Cavalier and deliberately parried the hell out of it, why would I use something so passive? It also never, ever fight with Dante thematically.
How the hell did you do that?Completely agree. I've been playing Dante with a DmC control scheme, and it works out pretty great.
L2 (Hold): Weapon Slot 1
R2 (Hold): Weapon Slot 3
Otherwise: Weapon Slot 2
L3 (Toggle): Lock-on
L2 + Square: Gunslinger
L2 + Cross: Trickster
R1 + Circle: Royal Guard
D-Pad: Gun slots 1-4
Other than Gunslinger, nothing seems to collide, at least... Not that I'm aware of. Gunslinger was problematic since it requires the input of both Square and Circle to get the most out of weapons. I had it set so that both buttons get pressed, and that seems to work for the most part. I feel like it still prevents some mechanics from being performed, but oh well.
It's very easy to desync though. If I set go of L2 during a moment when Dante can't weapon switch, then I have to manually swap back to the right weapon. Better than dealing with the style system directly through.
I downloaded the source code for DS4Windows, and then just made a new class for modifying the inputs before it gets output as XBox inputs.How the hell did you do that?
That's a bit of the concern, right? That you need more buttons to best utilize the control scheme they have. And as cool as that stuff is, they have sorta done away with mechanics that allow for those things, and just made them part of normal gameplay. You don't need to Guard Fly anymore, because you can just tilt while doing aerial attacks and drift in the direction you want. Even Rainstorm has built-in better movement.I must be in the minority here so , I find the styles essential for aerial gameplay , guard flying and sky running and star raves in particular
It's annoying on a road yes , but on an elite controller it's more like a ball than a dpad so style switching is easier
It seems less like hardcore players feeling the reward of learning a new move and more so them getting bitter that a move that took them ages to master can now be done by anyone; thus all that practice feeling like a waste. Broken pride seems to be the real controversy.That's a bit of the concern, right? That you need more buttons to best utilize the control scheme they have. And as cool as that stuff is, they have sorta done away with mechanics that allow for those things, and just made them part of normal gameplay. You don't need to Guard Fly anymore, because you can just tilt while doing aerial attacks and drift in the direction you want. Even Rainstorm has built-in better movement.
It's kinda weird that players develop all these crazy things, and when the devs decide to bake them straight into the gameplay, it's controversial that they'd allow the layperson to do such things (as was the apparent case with "intertia").
Not gonna lie, I think a lot of DMC's biggest problems are with an obstinate, elitist group that cares more about feeling good rather than a video game just being fun. I cannot relate, nor do I sympathize.Broken pride seems to be the real controversy.
Jump cancelling from what I've read isn't really a big problem, just that the style system arbitrarily walling off moves behind the ○ button seems more of a hindrance for the sake of bragging rights than anything. Mind you I'm not saying that All players that prefer the style system are like this just that theirs really no point in it being like this outside of "tradition".Lol I can't answer for everyone , but for me I love JC as it's an added element to gameplay , I mean I'm no pro so I don't make combo vids or enter style tournaments but I get great satisfaction out of pulling off ott combat in gameplay as I prefer to do it in game rather than in bloody palace
I am just so used to my control shceme I used since 3 that having the main entry purely streamlined would be completely alien to me
I mean if I want to play a regular hack and slash game where u fight demons with standard controls I could play nioh or onimusha or others