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Ninja Theory: 'What was cool 12 years ago isn't cool anymore'

Steve

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With the debut of the new just over a week ago, gamers and journalists have been clamouring to get an insight into the minds of Ninja Theory in order to better understand the reasoning behind the radical new revamp to the Devil May Cry series.

Creative Director of Ninja Theory, Tameem Antoniades had this to say:

“The essence of Devil May Cry is all about 'cool'. It’s about Dante being cool and making you feel cool when you’re playing it, and so the combat and the style system and everything is integral to that. But, you know, what was cool 12 years ago — I think that was when the first game came out — isn’t cool anymore. If Dante, dressed as he was, walked into any bar outside of Tokyo, he’d get laughed out."

Antoniades continues with:

"What Devil May Cry did when it launched was it brought everything that was great about action cinema like the fashion, music — it was like a cultural melting pot — and I feel like now, for Devil May Cry to have that same impact, it needs to draw on new things. New music, new ways of cinematography, new fashion.”

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