The Dark Avenger © †
- Oct 16, 2007
- Reaction score
H A L O E L I T E
Set straight after the events of Halo 3.
Unbeknownst to The Arbiter, Master Chief is fighting his own battle on the Forerunner planet of Requiem. After paying his respects to this great hero, The Arbiter returns back to his home World with the remaining aid that was gathered to help humanity in the 'final conflict'. But upon return, Sanghelio is in major uproar and turmoil. The Covenant Loyalists have threatened an all out war against their own home planet out of spite due to the Separatists helping the humans.
Placed in the midst of this war, you will assume the role of Thel Vadam, 'The Arbiter'. Defending your homeland from your own kind and the attacking Covenant forces that are determined to destroy the planet with great sheer force and number.
At some point of the conflict the UNSC marines will accompany you in carrying out certain tasks/missions. This is when their weapons will be available throughout game-play.
CONTROLS: XBOX 360
A - Jump
B - Crouch
X - Reload/Action button (Opening doors, activating buttons, breaking off gun turrets)
Y - Switch weapons/board vehicles
RB - Melee
RT - Fire weapon
LB - Roll
LT - Throw grenades
D-PAD (Directional Buttons)
Up - Switch between abilities
Down - Switch between items
Right - Switch between grenades
Left - Switch between grenades
Left Analog Button - Push in for sprinting
Right Analog Button - Push in for zooming with binoculars or weapons
Back Button: Check stats/leader-boards (Online play)
Start Button: Pause the game (Only works in Campaign)
Rolling - Much like the Evade Ability introduced in 'Halo Reach', players will now be able to roll in any direction they choose whilst playing as Arbiter (Although unlike the Evade Ability, the extent and speed of the roll is much lesser and more basic). However, this still allows for access to certain areas (rolling underneath fallen debris etc) or simply used for rolling out of the way of enemy attacks or anything else that could be deemed harmful to you. Press the 'LB' button to perform a roll.
Duel Energy Swords - You will start the game with only one weapon, the energy sword. Although on initial examination, you will notice you are wielding two Energy Swords instead of just the usual one. These Energy Swords can be used to 'clamber' your way around the places you visit (If it's specifically designed into each individual section of the game's levels). It allows you access to high up terrain for sniper positioning, or to just simply progress through a level where required.
Switching between grenades and weapons
The directional pad acts as your point of interest when it comes to switching between grenades. You'll have five grenades to choose from in the game. Make a mental note that you can only carry two of each specific type of grenade.
The grenade types are as follows. Plasma grenade, flame grenade, spike grenade, pulse grenade and detonated grenade. The detonated grenade will only explode once triggered to detonate, hence the name. Once the grenade is thrown/placed into the desired area, the player will again have to press the 'LT' button (The left trigger button) to activate the explosion. These grenades are hard to come by however due to their extreme damage and usability.
Switching between weapons is simpler. Press the 'Y' button to switch between three weapons. Your primary weapons within the game are the weapons that never leave you. That being your energy swords. Alongside the Energy Swords, you can have an additional two weapons as standard (Perhaps another melee based weapon and a non melee based weapon) or rather, two guns instead to compliment the primary melee weapon of choice for the Elites.
Weapons & Items
(In no particular order) If the weapon allows the player to duel wield, it will be specified.
Energy Swords (Duel wielded)
Plasma Pistol (Duel wielded)
Mauler (Duel wielded)
Spiker (Duel wielded)
Magnum (Duel wielded)
Fuel Rod Cannon
Smg's (Duel wielded)
Needler (Duel wielded)
WILL BE UPDATED SOON!