There is also Photo Mode, I'll edit the post once I found the screenshot for that menu, I wonder how powerful a tool it will beApparently there's a variety of camera settings in this.
Also, "customize cutscenes"? I wonder what that does.
And "network" too? Is that just to access some kind of online score leaderboard or is there something... meatier related to it? Hmm... Speculation, speculation...
Technically, yes, that's copyright infringement, but when you're doing it for personal use rather than with intent to distribute it's not really something they'll send the FBI over for. It's actually not uncommon.I think I might make that emblem into a t-shirt... is that even legal? (I mean it's not my art, I'd just recreate it)
If it's just for you, it's perfectly fine. I used to make my own shirts all the time. If you were trying to sell them? Eeeeeeeeeeeh? That'd get a little iffy.I think I might make that emblem into a t-shirt... is that even legal? (I mean it's not my art, I'd just recreate it)
Dude, I'm gonna be spending so much time in that photo mode. When I was younger, living in a tiny neighborhood in the middle of nowhere, I'd constantly pause or stop games and draw the sprites and model poses for fun and references. Even today I love pausing stuff and getting close-ups on little details on stuff we might otherwise miss.There is also Photo Mode, I'll edit the post once I found the screenshot for that menu, I wonder how powerful a tool it will be
I actually think that's what they are going for, from what I hear and read, only the DB's you have in your loadout appear in level. But that's all based on the Floor Demo (the one I played) and the other Demo for the business people (wich had the Buster Breaker and only 3 usable breakers), so that might be coincidence.I also had a thought on Devil Breakers - so far we know that you can't cycle through and choose what Breaker you currently have on hand (eeeeeeeh?), and Itsuno said that Nico dumps arms all over the level for you to pick up, but if we get to choose what arms appear in a level, that is to say, that we get to choose our loadout, I wonder if it'd be possible to just load up your entire Devil Breaker inventory with the same one. It'd lack variety, of course, but you also wouldn't have to concern yourself with the top-of-the-deck switching, either. Who knows, maybe at the start of the game we'll only have access to one Breaker and it'll work exactly like that, with only one type of arm to pick up throughout the levels until you specifically change your arsenal up. I mean...I'd be okay with that, barring we don't get an actual hot swap system for it.
Didn't that have something to do with the PS3's architecture and how weird it was to develop games for it? Like, it just made optimization a bit of a problem?I used to say, yeah, who cares, what could possibly be the difference, but after Bayonetta I would prefer to see the version I'm buying in action to see if it's coming along smoothly.
I think this is right. There won't be any major differences between Xone and Ps4, because they both based on PC architecture. Only exception will be XoneX that probably has smoother textures and lack of popups and maybe lack of frame drops.
P* games didn't have much experience with the PS3 so they instead let a Sega team import the game to the PS3 trusting that they knew what they were doing. Well, they sure learned their lesson. From that point on they ported their own games which is why Vanquish performs equally well on both platforms.
Pretty much, PS3 multi-plat games typical had problems in one form or another for the first half of that generation because of how the console was built. UE3 developers had a not-so-fun time working on it because the engine and the architecture where at odds. The ones that turned out for the better were games that focused on PS3 development first, like DMC4.
That is the unfortunate side effect of having 3 different directors with varying interpretations on a single character and his defining traits.Geeze, that's quite the big change in perspective then. Although that does create a much bigger disconnect between the somber Dante of DMC2 and DMC5 Dante literally hollering "Wahooo! YEEEEEEEAAAAAAAAH~" when we first saw him. That guy is all over the place, like a manic-depressive.
Which is interesting, when you think about it. Of course different directors is a factor, but if there was a certain amount of care taken with Dante's consistency, it would have been super easy to make him like his DMC1 counterpart/ Yet, it felt like they actively avoided that consistency, at least especially between DMC1 and DMC2. At this point, I guess Dante's consistency is a liiittle bit of a lost cause.That is the unfortunate side effect of having 3 different directors with varying interpretations on a single character and his defining traits.
Quite. Did you read the artbook on the DMC2 section. For whatever reason they never mention who the original director was, before itsuno, but they did mention that he was adamant at his position on Dante's character. To him 'cool' was not a character that smiled, in fact, to him 'cool' meant a quiet badass type, a samurai type, I suppose.Yet, it felt like they actively avoided that consistency, at least especially between DMC1 and DMC2. At this point, I guess Dante's consistency is a liiittle bit of a lost cause.