Recent content by DarkSlayer54

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    Would be great to have a behind-the-scenes for DMC5

    Definitely, but those feel like a single drop of content. I'd want something that's at least 30 minutes long.
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    Would be great to have a behind-the-scenes for DMC5

    Metal Gear Solid 4 had a feature length BTS as well. I never played any of the games you mentioned, sadly.
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    Would be great to have a behind-the-scenes for DMC5

    Playing through the God of War trilogy, and despite not really liking them that much... I really appreciate the effort they put into giving us a look behind the curtain. GoW2 has a whole lot of videos covering various issues the team had to deal with to make the game a reality. It would be...
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    Dmc 5 is here. Lets speculate :)

    It's not odd for me either. Vergil is human just like anyone else, but he was just screwed up by his parent's deaths.
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    So, photorealism...

    For me, I didn't even clue in that it was supposed to be photo realistic until they talked about it. It seemed darker and grittier, but other than that... just seemed like a natural evolution of DMC4's graphics.
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    Nero is Human now?

    I guess it depends on how it works in this universe. Dante seems to surpass Sparda's power by DMC2, and he's only half demon. Their power may not weaken at all, and it might just work like DBZ. Whatever fraction it may be - it all gets passed down all the same.
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    Dmc 5 is here. Lets speculate :)

    I don't like that at all. It would be nice if they let us modify how big that hitbox is. Ideally, I'd love to have a "Infinite Air Hike" cheat, and then a hitbox modifier on top of that. Would let players practice the general timing of JC, before moving onto practicing the general positioning...
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    STORY THEORY: DMC5 is DmC2?

    I love all things broken in DMC. If there's something broken, I say... if you nerf it, give me an option to revert it. With the demon dodge though, I found the nerf to be silly. Regardless of the modifier, it's ALWAYS a dominant strategy. There's no downside to it, ever. Always demon dodge for...
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    Dmc 5 is here. Lets speculate :)

    Never played DmCDE, but wouldn't a toggle be awkward without a button acting as a attack modifier (R1) for DMCV? I get why DmC could get away with just one button, but trying to imagine DMCV... maybe it's just the muscle memory, but something about it doesn't sit well with me.
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    PG rating

    I would call DMC1 excessive, at least, whenever it actually used it. Blood gushing like fountains in both Dante and in Blades.
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    STORY THEORY: DMC5 is DmC2?

    I agree. For me, DMC should be a "sandbox" game, so to speak. The player should decide themselves how easy or hard they want to make the game. Or heck, have difficulty modifiers that place hard restrictions to "broken" mechanics. The worst update to DmC for me, was the Demon Dodge nerf...
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    Dmc 5 is here. Lets speculate :)

    How would you guys feel if they added an additional "Lock-on" button, except it functioned as a toggle? Lets say it was mapped to D-Pad Up. When pressed just once, an enemy gets locked on, allowing you to run around in circles and do whatever. R1 (the "Hold" lock-on button) simply acting as a...
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    PG rating

    and heck, they can always make blood optional as well, if they're hesitant for whatever reason.
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    Weapons You'd Like To See Return?

    Not really a weapon, but I'd love to see Bangle of Time / Quick Silver return, except with full control. I'd want it to play into the combo's. I'd want the effect to be applied instantly, without any break in my attack flow. I'd want it to slow down enemies around me, but allow my attacks to...
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    Dmc 5 is here. Lets speculate :)

    I hope "too easy" is never a reason for them... whether something is fun is what matters. If a player can cheese an entire section with Vergil, so what? Good players will decide how easy or hard they want to make it themselves... if they don't want to rely on crutches, they won't.