Recent content by DarkSlayer54

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    DmC/3/4 Style Meter Behavior

    There were sections in DmC where I died over 40-50 times on DMD, more than any boss battle. In DMC1, I never died more than once on DMD outside of the boss battles. I see the two games as complete opposites in that regard.
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    DmC/3/4 Style Meter Behavior

    Enemies in DMC1 were a piece of cake, much easier than DmC. Even on DMD the enemies were easy. The hardest missions in DmC were due to how difficult the enemies were to fight. In DMC1 the opposite was true - it was a walk in the park until I hit a boss, where I would die dozens upon dozens of...
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    DmC/3/4 Style Meter Behavior

    Demon dodge increased your damage output by a good amount, and it was satisfying to earn a SSS with it. It was a lot of fun to figure out the shortest possible combo to kill enemies, and they ruined that with the DD nerf. For a little bit it felt like it was taking a step closer to DMC1, but...
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    DmC/3/4 Style Meter Behavior

    Hardcore was such a great idea. Instead of nerfing demon dodge, I wish they introduced Hardcore with those tweaks on top of what it changed.
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    DmC/3/4 Style Meter Behavior

    Every DMC has it's lenient moments. DMC3 and DMC4 gave you SSS's like candy as well. The only thing I think it should have been more strict on was it's mission ranking.
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    DmC/3/4 Style Meter Behavior

    I have no idea why anyone complained over that. Pre-nerf DmC was great... :/
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    Ideas For A New Devil May Cry Animates Series

    I'd be good with any anime. I enjoyed the DMC one a fair amount. I'd just want more character development. More focus on the action as well.
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    Was Style Switching a Good Idea?

    I didn't find it confusing at all. It was actually the opposite for me - a toggle lock-on made the experience much less cognitively taxing. You just toggle it before a fight, and I just forget about it. So really, it's an input I was able to eliminate during engagements. You can still dash...
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    Old DMC internet threads

    I do think 5 will add importance to 4... but only because it may actually answer some of the questions that 4 introduced. I'm hoping it'll add importance to DMC2 as well, but who knows. I don't think anyone would be lost for skipping DMC4, but... I haven't watched any of the leaked cutscenes...
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    Super Mode: Costume or Perk?

    I'd vote for perk. I don't see any cons at all with it.
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    Old DMC internet threads

    I still don't believe DMC4 has any real impact on the overall story... It introduced Nero, and that's pretty much it. It didn't really push the story anywhere. So far, the mainline games have cycled between giving answers, and creating questions... DMC4 was firmly in the latter to me.
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    Was Style Switching a Good Idea?

    Here's a test of a modified control scheme: L2 + Square = Gunslinger L2 + Cross = Trickster L2 = Lucifer R2 = Gilgamesh R1 = Royale Guard Default = Swordsmaster, Rebellion DPad Down = Cycle Guns DPad Up = Toggle Lock-on I modified the inputs of DS4Windows, and so there are some limitations...
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    Was Style Switching a Good Idea?

    I can't think of a reason why you couldn't have both. If it was toggle, then tapping L2 would go into the L2 stance... and tapping R2 would switch to the R2 stance. Tapping R2 again goes back to the default stance. More confusing than Hold, but hey... Hold isn't great for everyone. It hurts...
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    Was Style Switching a Good Idea?

    There's really not much to it. L2 + Cross = Trickster L2 + Square = Gunslinger L2 = Lucifer Default = Rebellion, Swordsmaster R2 = Gilgamesh R1 = Royal Guard D-Pad Up = Lock-on (Toggle) Triangle + Circle = Dark Slayer And like that... you've just simplified the style system. It does indeed...
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    Was Style Switching a Good Idea?

    True, but we're not talking about a smaller move pool. All the DMC4 moves could be fit into just two styles. I don't see why the same wouldn't be true for DMC5. There's no reason you couldn't bump up the number of guns with a 2-style system. When I say "weapons", I'm just talking about devil...
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