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WolfOD64
WolfOD64
WolfOD64
WolfOD64
Oh, and btw, Japan has NEVER been the primary audience for Star Fox. 64 sold 600k in Japan, but 2.8 MILLION in the US.
Demi-fiend
Demi-fiend
You're right, Wolf.

Star Fox is better appreciated in the West.
WolfOD64
WolfOD64
In what world does an australian hipster with sped up audio to make up for wit or clever writing qualify as a n authority for games?
Demi-fiend
Demi-fiend
What one of the commenters in yahtzee's review said:

There are moments where I chuckled, but after having played the game myself and actually found the controls to be enjoyable after a single run through the training stages (and racking up silvers and golds right off the bat), I have to wonder if all the people hating on the gyro controls are either doing it wrong or just hate motion controls on principle.
Demi-fiend
Demi-fiend
I don't even need the gamepad screen 80-90% of the time, the TV screen aiming reticule seems unintuitive at first but is really just an indicator of shot angle relative to your ship. Sure, the controls aren't perfect, but they're far from terrible.
Demi-fiend
Demi-fiend
They could be better and take time to get used to, sure, but I honestly can't go back to 64's control scheme when Zero provides a beautifully elegant control scheme that relies on just the sticks and triggers (and a single button from time to time to transform).
Demi-fiend
Demi-fiend
So much more control and flexibility, while allowing the gameplay to be faster-paced and more interesting - Star Wolf dogfights are more aggressive and challenging since you no longer need to get directly behind an enemy to shoot at them, the challenge is keeping them in your sights.
Demi-fiend
Demi-fiend
And the gamepad screen isn't even needed 80% of the time, you could probably tweak the gameplay a bit to not need the gamepad screen at all. The gyro takes a bit of practice, but at least it's way easier than inputs you see in traditional fighting games. You just can't do this sort of movement-independent aiming remotely as elegantly without the gyro aiming.
Demi-fiend
Demi-fiend
Also, it's honestly refreshing to have a short, replayable game for once that can be finished in an afternoon. Could've done with a few more stages at least, perhaps, but I was pretty satisfied.

Though, I don't know why I'm bothering with defending this game, chances are I'm gonna get yelled at, because God forbid I have a good time because of controls that other people can't wrap their heads around.
Demi-fiend
Demi-fiend
Just a quick reminder that a lot of people hated dual-stick FPS controls before Halo came around and non-gamers find "traditional" controllers horrendously unintuitive - just because you might need to take more than five minutes to learn something new doesn't mean it sucks ;)
Demi-fiend
Demi-fiend
Back to my own commentary:

I don't like it when people hate on Adventures and Assault, but I'm not going to complain about it either.
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