The lock on for this game is meant more for style. It makes certain actions easier to execute and for Vergil's DT, it puts the doppelganger into permanent "Pursuit" or "Chase" mode. It also alleviates any "confusion" the game may have if you try to Angel Lift to an enemy in a location where...
I noticed something: Vergil is just as popular a character as Dante, and the main antagonist of Devil May Cry. However, he doesn't have his own game, or story line, playable in any of the games he appears in. The story that IS given of him, is half-hearted or ambiguous at best yet Vergil is one...
I believe what my friend here is saying is that we already know the framework for the story. There is a beginning, a middle, and an end. The details between are easily filled out, and Capcom has competent writers capable of making that story good to excellent. Suggestions would revolve around...
It was alluded to a couple times. Twice in DMC3 - Mission 19 where Vergil interrupts the battle between Dante and Arkham saying "I've come to retrieve my power. You can't handle it." and again when he states to Arkham "You of all people must realize you cannot control the power of Sparda."...
That's correct. Trish, although quite powerful in her own rite, is no where near Dante's league, physically, demonically, or otherwise. Neither is Nero. Dante and Vergil are the most powerful Demons in the DMC universe.
Enter Vergil
Vergil: How about round 2?
Mundus: Holy crap!
Vergil sacrifices himself to destroy the ruler of the demon world (or takes it over for himself and lives by his father's morales) and Dante gets to go on eating pizza and strawberry sundae's blissfully unaware of the epic fight being...
This. Exactly.
And this is what would make it such a good game if the previous quote was done right. As my English professor used to say "A good story will make the reader laugh and break their ****ing heart.". Done correctly, DMC - The Legendary Dark Knight would be an epic game, full of...
That's where you and I disagree. Again you make good points, but with what DMC in general tries to accomplish in terms of platforming, it falls flat. DmC does it very well. The level traversal is just as fun as the combat. Even though Hack n' Slash games make that the status quo, doesn't mean...
That's not really an opinion. That's a fact. The level design/content is recycled. There's no denying that. Enemy placement and type may be different, but nothing needed to be done about the architecture or placement of terrain. There was backtracking in DMC1, with slight differences jumping...
I don't think games have really gotten easier per se. I believe we as gamers have just gotten better at gaming. We're able to adjust and rise to the difficulty level faster, perform combo's, or adapt to the game mechanics because of our experiences in the past. Some of us had the benefit of...
I would like to say that the ratings are probably due to the excessive repeat content that DMC4 faces. This issue has plagued many of the DMC games, and is one of the things the reboot simply does better. The game play has always really been spot on. Very responsive, very accurate, engaging and...
I found your ideas very interesting. The comments that ensued were equally interesting. There were a couple things that I wanted to add. One of which is about Dante. When Dante fought Mundus, he was weaker than his father, Sparda. In the lore, Sparda was able to beat Mundus on his own, due to...
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