We're going to be doing two things; ratcheting up the difficulty as you succeed at combat events and letting you ratchet it up or down by a little bit between events. The game will give you some control but always be nudging you to perform better and more skillfully.
Oh that's a bummer! Let...
It's hard to see in the teaser video but there will definitely be activity in the backgrounds because I want players to feel like they're inside a real world.
And sort of! There will be a female body that you can use if you'd like, but there gear is the same regardless.
1. Yeah! The club especially is much heavier and bulkier feeling.
2. :)
3. I agree with the idea that unlock walls aren't inherently bad, but I just don't want to do that with core mechanics. I don't like being gated on my way to full power. But that is good point about diminishing value, and...
Thank you for the kind words and the thoughts! Allow me to address your concerns:
The general speed of attack/combo animations is a preference thing, and the current speed is something I established after putting it in a lot of hands and finding out what makes the most sense to the most people...
Completely agreed on variety! We've built all of our combat tech thus far on one weapon (the macahuitl, or Aztec sword) but I'm building mechanic sets for 3 additional weapons: the spear, the knife, and the club. You can switch between them whenever you'd like, similar to the way DMC4 Dante has...
Hi DMC.org community! My name is Ben Ruiz and I'm the lead designer and artist on an upcoming game called Aztez. It's being independently developed by myself and one other dev. We're about a year in and we're aiming for an early 2014 release on PC/Mac/Linux, and maybe a console or two if we play...
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