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Who would make the better DmC/DMC game?

Who would make the better DMC games


  • Total voters
    18
  • Poll closed .

Stylish Nero

We Dem Boys!!
Okay its like this a simple competition. With NT newly earned game design skills they learned from Capcom-sama (lol) say it was a competition of who can make the best DMC/DmC game or anything Devil May Cry related.

The contestants are:

1. Capcom Dev Team 1 (Itsuno's team now of 150 people...same guys who worked on Dragon's Dogma as well as Eshiro who worked on DmC)
2. Capcom Dev Team Alt (either Kobayashi team who worked on Sengoku Basara mixed with Ryota Niitsumi's team who worked on MvC3)
3. Ninja Theory (Tameem and co but with no help from Itsuno or anyone from Capcom or the competing teams)
4. Platinum Games [anybody it doesn't have to be Kamiya alone it could be Yusuke (Bayonetta 2), Kenji (MGR), and/or Masaki (Anarchy Reigns)]
5. Bonus Guest Team:Team Ninja (note Itagaki, the perverted mind behind DoA: Beach Volleyball, is no longer there)

So these 5 teams are assigned the same amount of dev time (2.5 years..Capcom's limit basically) with very little to no guidance from anyone but themselves....they're practically on their own with everything.

It can be anything DmC2, DMC5, a spin-off, etc but it still has to be a stylish hack and slash akin to all past DMC entries but it only has to be DMC in terms of gameplay (so it can be different like ditch the 20 mission thing or etc).

The criteria are:

-Gameplay/Combat
-Challenge/Difficulty
-Fun
-Aesthetics/Design
-Boss Fights, Enemy AI
-Replay ability
-Story/Length
-Content (Quality)
=Overall Quality

When selecting who you think would make the better Devil May Cry please consider the team's history, their past games, and current status now (how are their games now) then discuss why you chose them and yada yada yada yada.
 

Bazilican

Beer and big tits all around! XD
No one from Capcom. They've proven their failure since they can't make a good DMC story to save their life.

NT came close but capcom held them back, and Tameen opened his douche mouth and made a PR nightmare.

I'd go with Platinum games since Kamiya did created Devil May Cry and would probably be the best choice. Then again his story writing is pretty sh*tty these days so I'm on the fence about that.

Team Ninja would add a DOA Xtreme in there somewhere, and their gameplay just doesn't scream DMC to me anymore since NG3.

I'd rather fuse Capcom's gameplay, NT's story telling, environment, character development skills, and enemy creating WITHOUT capcom holding them back, Platinum's over the top action, and Team Ninja's fanservice.
 

Stylish Nero

We Dem Boys!!
No one from Capcom. They've proven their failure since they can't make a good DMC story to save their life.

NT came close but capcom held them back, and Tameen opened his douche mouth and made a PR nightmare.

I'd go with Platinum games since Kamiya did created Devil May Cry and would probably be the best choice. Then again his story writing is pretty sh*tty these days so I'm on the fence about that.

Team Ninja would add a DOA Xtreme in there somewhere, and their gameplay just doesn't scream DMC to me anymore since NG3.

I'd rather fuse Capcom's gameplay, NT's story telling, environment, character development skills, and enemy creating WITHOUT capcom holding them back, Platinum's over the top action, and Team Ninja's fanservice.

Yes cuz bad story = bad game. Who needs gameplay. Story is all that matters. Geez I guess that means around 75% of games must suck then.

Sooooo neither...you can't have all just one and its not based on how it is its based on who can make the better DMC game and each team is given the same requirements and circumstances (2.5 years of dev time and NO help) meaning NT can do whatever they want but NO help from Capcom or anyone else and also the budget is the same as.....lets say DmC (so more than Bayonetta and DMC4).

Also, have you played NG3: Razor's Edge? Its practically the true NG3.

Plus Itsuno's team is no longer the same when they made DMC4 (in fact he has plenty of people who worked on RE4 and its key members...not Mikami though...on his team) and his team is much bigger (150 members) and they even have a much stronger game engine and better technology (so he says).

Also......enemy creating?
 

Bazilican

Beer and big tits all around! XD
Yes cuz bad story = bad game. Who needs gameplay. Story is all that matters. Geez I guess that means around 75% of games must suck then.

They certainly haven't been getting any better, but in a general sense, yeah. A select few of games are nice and beyond good, but DMC as a series just isn't one of them to me.

Sooooo neither...you can't have all just one and its not based on how it is its based on who can make the better DMC game and each team is given the same requirements and circumstances (2.5 years of dev time and NO help) meaning NT can do whatever they want but NO help from Capcom or anyone else and also the budget is the same as.....lets say DmC (so more than Bayonetta and DMC4).

Oh. If that's the case I lean more on Platinum.

Also, have you played NG3: Razor's Edge? Its practically the true NG3.

yeah, but I just don't find it as good as its predecessors.

Plus Itsuno's team is no longer the same when they made DMC4 (in fact he has plenty of people who worked on RE4 and its key members...not Mikami though...on his team) and his team is much bigger (150 members) and they even have a much stronger game engine and better technology (so he says).

Also......enemy creating?


I'll have to see how well his new tech and crew can do in actually making a DMC then.

But as I said, I'm leaning more on Platinum since MGR was so-so and Anarchy Regin got boring pretty quick.
 

Stylish Nero

We Dem Boys!!
I'll have to see how well his new tech and crew can do in actually making a DMC then.

But as I said, I'm leaning more on Platinum since MGR was so-so and Anarchy Regin got boring pretty quick.

Wait why lean more on a company whose recent games were pretty mediocre (I loved Anarchy Reigns)?

Well then again the 5 teams I listed haven't pushed out a top quality quality title in a while (NT never did but DmC was their closest attempt).
 

CheeseKao

Lord Cheesington
Sony Santa Monica

They might be the ones made GOW but looking at UltimeSon's GOW3 video, I believe that they are more than capable of creating a good DMC game if they tried. The boss fights will undoubtedly be epic and the story will most likely be better. Also, if they can make a single weapon so much fun to use(Blade of chaos), I wonder what kind of weapons they can create within the DMC universe. They may have stumbled with GOW:Ascension but I still believe that they are capable of creating a full-fledged DMC game.
 

IncarnatedDemon

Well-known Member
I think Team Little Angels (Platinum Games), would have done a great job.

But what i am questioning is their passion. It has been 12 years since DMC 1 was made by Team Little Devils.
TWELVE YEARS!

Is Kamiya still passionate?
Is the rest still passionate?
Passion will affect the story and characters, i know they are good gameplay wise. Its the story and characters i am more worried about.

I dont doubt Platinum Games skill. Metal Gear Rising proved that they are good at it once more:
roflbot.jpg





I would love to see a Dante that has been properly designed. DMC 3 Dante´s design looked pretty bad compared to art.
DMC 4 Dante was rushed

and DMC 1 and DMC 2 Dante was YEARS AGO!
 

berto

I Saw the Devil
Moderator
I think Team Little Angels (Platinum Games), would have done a great job.

Only if they add Mikami to the mix. I know he's gone to Tango but this is all hypothetical so I have to add it.

While they, by themselves, would do great with the gameplay, as I've seen with Bayonetta, Mikami would bring atmosphere and character attitude to the game, which are the two things that DMC 1 still has over every other DMC game and every game that is competition.
 

IncarnatedDemon

Well-known Member
Only if they add Mikami to the mix. I know he's gone to Tango but this is all hypothetical so I have to add it.

While they, by themselves, would do great with the gameplay, as I've seen with Bayonetta, Mikami would bring atmosphere and character attitude to the game, which are the two things that DMC 1 still has over every other DMC game and every game that is competition.
That would be nice :)

Masaki Yamanaka aint to bad as director either. Anarchy Reigns.
 

Jak

i like turtles
Supporter 2014
i would say team ninja, but i still do wanna give ninja theory a second chance.
 

BLACKSWIPE

"Waiting for one's arrival."
Mix Capcoms gameplay and Mechanics

Then mix NT's story telling, art-direction, and you got yourself a pretty kick-ass game.

I have faith in NT, but they really need to step it up if they don't want another flop.
 

Bazilican

Beer and big tits all around! XD
Wait why lean more on a company whose recent games were pretty mediocre (I loved Anarchy Reigns)?

Cause I feel since it was Kamiya's first, he might as well do it.

Well then again the 5 teams I listed haven't pushed out a top quality quality title in a while (NT never did but DmC was their closest attempt).


I wouldn't call DmC their "close attempt" at a quality game. I give that title to Heavenly sword. all it needed was good gameplay. The story was there and characters and environment too, but it just lacked in gameplay.

DmC could have been an attempt at quality, had Capcom not stiffened their actual ideas for DmC.
 

Stylish Nero

We Dem Boys!!
I wouldn't call DmC their "close attempt" at a quality game. I give that title to Heavenly sword. all it needed was good gameplay. The story was there and characters and environment too, but it just lacked in gameplay.

DmC could have been an attempt at quality, had Capcom not stiffened their actual ideas for DmC.

Its not Capcom's fault that the platforming was weak, the combat wasn't that great or deep, the game was easy, and boss fights (except Vergil) were pathetic as well as the game's other problems (balance issues, broken mechanics, and glitches).

Capcom never told them to rip off They Live and a crap ton of other western movies. Even if Capcom turned down their original script/idea (last time I checked NT was actually trying to make DmC more like DMC) it was NT's duty to come up with a new direction of high quality. Capcom didn't tell them to make the story terrible they just didn't approve of the initial ideas and they most likely was responsible for the hair turning white but most of all that was it.

Even if the initial ideas were to be better than the original product (doubt it...well not by much anyways) its Ninja Theory duty to come up with a reasonably new script. Plus whatever direction they initially won't change quality. Writing isn't determined by the direction, atmosphere, or theme by the quality of the writer (it can be as dark and gritty as it wants but if the execution is terrible then its a dark and gritty pile of sh*t and you can have an excellently written story that is campy as hell).

DmC's story is disappointing not because Capcom restricted them its disappointing because Tameem chosed to make it suck.

NT chosed DmC's direction and story not Capcom.
 

Bazilican

Beer and big tits all around! XD
Its not Capcom's fault that the platforming was weak, the combat wasn't that great or deep, the game was easy, and boss fights (except Vergil) were pathetic as well as the game's other problems (balance issues, broken mechanics, and glitches).

Capcom never told them to rip off They Live and a crap ton of other western movies. Even if Capcom turned down their original script/idea (last time I checked NT was actually trying to make DmC more like DMC) it was NT's duty to come up with a new direction of high quality. Capcom didn't tell them to make the story terrible they just didn't approve of the initial ideas and they most likely was responsible for the hair turning white but most of all that was it.

Even if the initial ideas were to be better than the original product (doubt it...well not by much anyways) its Ninja Theory duty to come up with a reasonably new script. Plus whatever direction they initially won't change quality. Writing isn't determined by the direction, atmosphere, or theme by the quality of the writer (it can be as dark and gritty as it wants but if the execution is terrible then its a dark and gritty pile of sh*t and you can have an excellently written story that is campy as hell).

DmC's story is disappointing not because Capcom restricted them its disappointing because Tameem chosed to make it suck.

NT chosed DmC's direction and story not Capcom.


Yes, but their initial ideas obviously weren't that close to DMC and as such it actually could have been a much better style of the game if not for Capcom stepping in and saying "No! It has to be like DMC otherwise it wouldn't fit with the others" which could have been a better Idea given the fact that DmC could have had way better and darker looking enemies, a darker story other then the same old DMC camp but Western style, and Dante would actually be different from the other Dante's, and not be DMC3 Dante Western edition.
 

Stylish Nero

We Dem Boys!!
Yes, but their initial ideas obviously weren't that close to DMC and as such it actually could have been a much better style of the game if not for Capcom stepping in and saying "No! It has to be like DMC otherwise it wouldn't fit with the others" which could have been a better Idea given the fact that DmC could have had way better and darker looking enemies, a darker story other then the same old DMC camp but Western style, and Dante would actually be different from the other Dante's, and not be DMC3 Dante Western edition.

Oh really NT said that they're initial designs were too close to the original and Capcom had them change it because of that saying "If we wanted to do same old Dante we would make it ourselves".

Are you referring to the TGS 2010 because I remember seeing some past artworks and I saw Dante is suspenders so it seems NT themselves didn't had a concrete style and even agreed with the current style with Capcom...THEY AGREED with them. Capcom didn't force them NT agreed with it and Tameem is proud of the way DmC is and after they set the final version was boasting about how great and strong the narrative would be so it says even Tameem was on board with how DmC was going to be.

Also, last time I checked NT aren't excellent writers as they didn't write their past games as they outsourced their script to more talented and suited writers (Alex Garland and Rihanna Patchet). In fact Tameem's original version for Enslaved was scrapped/altered by Alex because he disagreed with the direction for the story and Monkey's character and took over the entire script so even before DmC writers didn't agree with NT sense of writing. DmC was their first attempt at writing and it shows.
 

Bazilican

Beer and big tits all around! XD
Oh really NT said that they're initial designs were too close to the original and Capcom had them change it because of that saying "If we wanted to do same old Dante we would make it ourselves".

I was refering to the feel and atmosphere of 2010 with black haired "drug addict" Dante.

Are you referring to the TGS 2010 because I remember seeing some past artworks and I saw Dante is suspenders so it seems NT themselves didn't had a concrete style and even agreed with the current style with Capcom...THEY AGREED with them. Capcom didn't force them NT agreed with it and Tameem is proud of the way DmC is and after they set the final version was boasting about how great and strong the narrative would be so it says even Tameem was on board with how DmC was going to be.

Even after the suspenders and during the idea of 2010 TGS DmC was probably the version they wanted to do, till Capcom came in and camped things up to feel familiar to DMC's campyness, but make it Western campy.

Also, last time I checked NT aren't excellent writers as they didn't write their past games as they outsourced their script to more talented and suited writers (Alex Garland and Rihanna Patchet). In fact Tameem's original version for Enslaved was scrapped/altered by Alex because he disagreed with the direction for the story and Monkey's character and took over the entire script so even before DmC writers didn't agree with NT sense of writing. DmC was their first attempt at writing and it shows.


I know that, but you did say if NT worked alone with the games that they have made, and HS and ES weren't technically written by them, so by that sense shouldn't the ones who wrote ES and HS be part of NT in this kind of discussion.

I also know that NT aren't excellent writers, but for their first attempt with DmC, it wasn't too bad. Of course I still would like to see their original ideas before capcom camped it up.
 

Stylish Nero

We Dem Boys!!
I know that, but you did say if NT worked alone with the games that they have made, and HS and ES weren't technically written by them, so by that sense shouldn't the ones who wrote ES and HS be part of NT in this kind of discussion.

I also know that NT aren't excellent writers, but for their first attempt with DmC, it wasn't too bad. Of course I still would like to see their original ideas before capcom camped it up.

If that was the case then Capcom, PG, and Team Ninja can hire outside writers as well.

Plus since NT wrote DmC by themselves wouldn't they do it again?

Hey I would've loved to see what DMC4 was originally going to be too before they had to change their entire game plan to meet the reduced time and budget (well at least with DMC4 they gave out info on what was going to be about originally, would've loved to have been able to fight Lucifer and Gilgamesh as separate bosses, while DmC they only showed artwork implying something and just because we see artwork it doesn't mean much as they probably were just in the planning phase and were just using random ideas. I mean Tameem or no one from NT said they had an original idea for DmC that was more dark but instead they agreed with the one style for DmC implying there was no set idea/direction before and all those were just ideas or artwork. You don't reach a complete idea so easily with one sitting. It requires constantly going to the drawing board and examining your options.)

Plus the TGS 2010 Dante doesn't mean nothing I mean the TGS 2005 DMC4 Dante didn't seem all that similar to DMC4 Dante at all and it seemed based on early artwork and statements that Dante in TGS (similar to TGS 2010 DmC Dante) was for show since early artworks showed Dante with a beard or similar looking to the DMC4 Dante and they even planned to release DMC4 for the PS2 but because of technical aspects of NERO's gameplay moved it to the PS3 and Xbox 360.

Plus after the TGS 2010 Dante was shown in only a few months the current DmC Dante is shown.

So they went from this
images


To this

211482-header.jpg


In a couple months...I see the only thing they removed that probably might have been there was him smoking but I think even by the TGS 2010 showing NT had about half of DmC's plot and direction in down or in development....considering well Dante is fighting the same Drone enemies from the full game and the Vergil Chronicles comics hints to the TGS trailer as Dante was in a prison, quite similar to the one he was in the TGS trailer and he may have broke out (as shown in the TGS trailer) in a similar fashion.

These all hints by the TGS 2010 NT had already planned the direction for DmC to turn out or go the way it did.
 

VineBigBoss

GGXRD <3
Yes, but their initial ideas obviously weren't that close to DMC and as such it actually could have been a much better style of the game if not for Capcom stepping in and saying "No! It has to be like DMC otherwise it wouldn't fit with the others" which could have been a better Idea given the fact that DmC could have had way better and darker looking enemies, a darker story other then the same old DMC camp but Western style, and Dante would actually be different from the other Dante's, and not be DMC3 Dante Western edition.

Capcom did exactly the opposite, they said that NT should done something very different, you never read these threads people make about the first concept arts to Donte? They had a lot of freedom to work with this story, the only thing that Capcom do not wanted to see was a game too similar to the originais (besides, why they would outsource it? Even more to developers that never did a great quality hack'n'slash before) Capcom asked they to change it because it holded too much similarities with Dante at that time.

Well. My vote go to Platinum Games, i've never seen Kamiya doing a bad game, but i have my doubts if they could make a true sequel to DMC4, i mean, Itsuno's team is already experienced at making most of the rich gameplay DMC3 and 4 had, but still i think Kamiya could pull out something good, very good, seeing what he did with Bayonetta. Plus, it would make possible for us to play with Bayonetta translated to the DMC universe and that would be very cool.
 

IncarnatedDemon

Well-known Member
In a event status video, he showed a clip of a Capcom event where Itsuno was telling people to show money
to decide whether they would make a game or not.

And when you have that kind of attitude towards game development, where u ask ur fans to take money out of their pocket and raise it up

Thats one of reasons why i think PG would be better.
 
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