The Marionettes are your token video game fodder; they’re not terribly smart judging by the way they aimlessly traipse around the castle. They tend to prefer slashing you when you get close enough, but are also capable of tossing a few blades in your direction if there is a little distance between you. Again, not terribly smart.
Sin Scissors Profile
These spirits might look a little intimidating at first sight as they are the first enemy you encounter that is capable of flying and phasing in and out of the walls. They will attempt to use their giant scissors to chop you up, try to keep mobile when you see them descend near your position.
Sin Scythe Profile
These are almost identical to the Sin Scissors spirits, but instead they wield a slightly more powerful scythe. Their attacks hardly differ from the Sin Scissors; the only one you should be keep on your toes for is the “scythe boomer” technique they will occasionally use.
Death Scissors Profile
The Death Scissors are the successor to the Sin Scissors. They look nothing like their inferior cousins and worst of all they are much more powerful and have higher stamina. Their attacks aren’t nearly as limited as the Sin’s; beware of their continuous corkscrew attack which can catch you off guard. But like the Sin’s, their main weakness is their skull.
Death Scythe Profile
The Death Scythes are by far the most feared of the “Sin” and “Death” spirits. A direct hit from one of these on the Dante Must Die difficulty will count as a critical hit and you’ll likely want to avoid a second one. Fight with caution.
These giant fighting skulls do not pose much of a threat at all. They will try and glide and you and bite a chunk out of you but a simple barrel roll is all that’s necessary to avoid them. The shotgun works especially well against these foes.
This creature resembles a large cat in its main form, but it is capable of morphing its body into several different instruments, including giant spikes. They can be fairly fast when they are under attack and usually try to transform into a giant jaw to take a bite out of you when they are threatened.
The Beelzebub creatures are similar to giant flies – that’s about the only way I can describe them. They are pretty straightforward to dispatch alone but they have a tendancy to attack in large clusters, although even then they aren’t all that difficult when you have your shotgun handy. Beware of their “vomit” attack, it’s not particuarly painful, it’s just… gross.
The Kyklops bare a resemblance to the Phantom boss as they are protected by a sturdy rock hide, which of course gives them good durability. They also share the same agility as Phantom, capable of leaping giant lengths to reach their targets.
The Blades are reptile gladiators who excel at melee combat; when you first have to battle these you will realise just how resiliant they can be. Their armour helps strengthen their defence and give them extended stamina. Use your dodging techniques to avoid their attacks and try and land a hit when their guard is down.
They appear deceptively similar to the low-class Marionettes, but don’t be fooled by them at first glance. They can take quite a bit of damage on the higher difficulties so be prepared for a lengthy fight. Watch out for the flame-engulfed boomerang and immobilizing war-cry attack.
Like the Marionettes, these aren’t the sharpest knives in the draw, but they have a tremendous amount of strength and stamina to make up for it. One of their more annoying techniques is their ability to drain your devil trigger, and watch out for their jump kick attack – if it connects you will more then likely be catapulted quite a distance. Also try not to get too close when they are dying as they will explode.
These are the elite versions of the Blades, not only are they vicious warriors but they are also capable of manipulating powerful ice techniques at will. Their speed is also worth commending, although they usually tend to use their teleportation ability to phase throughout the area. When close to an opponent they will use their bladed gauntlets to slice them to ribbons and launch powerful icy projectiles when far away.
Electrical bats is about the most accurate way to describe these creatures. They are capable of harnessing the electrical current that runs through their body and fire the bolts straight at you, so whenever you see them begin to charge themselves, stay sharp. Their ability to mimic their opponent’s form and techniques is also something to keep in mind…
Last update: November 10th, 2012 at 12:55 pm