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	<title>DevilMayCry.org</title>
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	<link>http://devilmaycry.org</link>
	<description>Because we&#039;re huge fans of the Devil May Cry series</description>
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		<title>Words with Kat: Sage Mears answers our questions concerning DmC&#8217;s feisty feline protagonist</title>
		<link>http://devilmaycry.org/950/sage-mears-kat-interview.html</link>
		<comments>http://devilmaycry.org/950/sage-mears-kat-interview.html#comments</comments>
		<pubDate>Thu, 04 Apr 2013 09:15:34 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=950</guid>
		<description><![CDATA[It feels like only yesterday that we were picking the brain of Tim Phillipps, DmC: Devil May Cry&#8217;s Dante voice actor. Now, after having Sage Mears lined up in our sights for some time now, we&#8217;ve managed to secure some time to talk with the wonderfully talented motion capture and voice actress for DmC&#8217;s heroine, [...]]]></description>
				<content:encoded><![CDATA[<p>It feels like only yesterday that we were <a href="http://devilmaycry.org/941/tim-phillipps-interview.html">picking the brain of Tim Phillipps</a>, <em>DmC: Devil May Cry&#8217;s</em> Dante voice actor.  Now, after having Sage Mears lined up in our sights for some time now, we&#8217;ve managed to secure some time to talk with the wonderfully talented motion capture and voice actress for DmC&#8217;s heroine, Kat, and find out just what makes Sage and her in-game avatar tick.</p>
<p>Once more, our ever-effervescent community had a tremendous number of questions lined up for the star to answer. We picked our favourite 15 gems, and here be the answers that we were treated to:</p>
<p><b>&#8220;Was there an audition process, and if so what was it like?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/loopy.24188/">Loopy</a></small></p>
<p><b>Sage:</b> Yes, there was an audition process. My audition was a bit abnormal in how fast it all occurred. I auditioned with a scene from I believe the show Everwood because the DmC script was so confidential. I was put on tape for Tameem and producers and found before the end of the day that I had booked the job. I then went to a table where there was an option to release me from my contract after the table. At the table read was the first time I met Tameem and actually read my character in the script. That was probably the most nerve-racking part, but obviously it all worked out.</p>
<p><b>&#8220;You posted a bunch of pics online of you rocking some pretty awesome Kat cosplay, was that during or after production? Some method actors really enjoy getting into character, was that some kind of method voice acting?&#8221;</b> via <small><a href="http://devilmaycry.org/community/members/django.25142/">Django</a></small></p>
<p><b>Sage:</b> Ha. In hindsight I probably should have done it before the shoot, but I actually didn’t really know what Kat looked like in entirety until after the DmC shoot. The photos came about because my friend David Freid, who is a genius photographer and I decided to have some fun with my character. It was all are concept and our doing. When I saw how great the shots turned out, I sent them to Capcom to use for publicity purposes. I really enjoyed getting to embody Kat in more of a physical sense though. Since during shooting we were simply in our mocap suits, which don’t help you to feel very sexy.</p>
<p><b>&#8220;How would you personally describe the character of Kat?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/788masri.17402/">788Masri</a></small></p>
<p><b>Sage:</b> Kat is an introvert and has major trust issues. She has always been forced to rely on herself, so I think in a way that’s why she almost over trusts Vergil when they first form a relationship. Because Vergil is the first to ever be nice to her. She’s childlike in that way that she is still learning a lot about herself, her sexuality and how the world works. She definitely hasn’t had an easy life, but has remarkably not become jaded or sinister because her experiences. She has a ton of empathy and I think that’s what makes her character so endearing.</p>
<p><b>&#8220;Did you have any input on the story?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/neromaycry.18730/">neromaycry</a></small></p>
<p><b>Sage:</b> No. The story was complete before I ever got involved. I had input to an extend with Kat. Tameem was great with all of us in regards to adding our quirks and our way of seeing the characters to his vision of them. He really worked with us and not against us.</p>
<p><b>&#8220;Do you feel that Kat is a good representation for a strong female character in a video game?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/onecrazymonkey1.24711/">Onecrazymonkey1</a></small></p>
<p><b>Sage:</b> This question is probably the hardest for me to answer. I think overall yes. While, I understand peoples viewpoints that I’ve read on forums or in articles about how Kat is damsel in distress, I think when you really evaluate her fully, you’ll see that she’s not. No, she doesn’t have weapons or kick ass at any point in the game, but she certainly doesn’t simply cry or constantly need saving. Yes, Dante saves her at the end, but she saved him first. Dante would have had a much harder time on his path without Kat by his side. And I like that she doesn’t use weapons, but instead uses her brain to invent spells and portals into limbo. I also like that she isn’t advertently sexual. She isn’t using being a girl to manipulate Dante or Vergil and Dante sees her as his equal not simply as a woman to conquer.</p>
<p><b>&#8220;How did you prepare for DmC Devil May Cry? [Going] from a TV actress to playing and acting as a video game character, was there any challenging aspects from changing roles?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/awesomedmc.25177/">AwesomeDMC</a></small></p>
<p><b>Sage:</b> The biggest challenge I think for all of us actors was adjusting to the green screen aspect of things. When you act in TV and film, it’s easier in a lot of ways in that you’re given a real set. So if you’re scene takes place in a bedroom, there’s a bed, a tv, and some decorations; things that tend to help you as an actor to ground yourself in the scene and in the character. When doing Mocap none of that is there. A wooden platform is a bed and that’s it. No doors to open, no decorations to pull help give you a sense of your character. It is just you the other actor and hopefully your vivid imagination. I guess the other challenge was just in making made up things real. In the real world there is no limbo or demon creatures to annihilate, so when dialogue or scenes revolved around those things, you had to work a little harder to find parallel ideas for yourself to be able to act truthfully in the given circumstances. Hopefully all of that made some kind of sense :/</p>
<p><b>&#8220;What was Tameem like as a director? Did he encourage you to have your own interpretation of the character?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/frazz.21291/">Frazz</a></small></p>
<p><b>Sage:</b> Tameem was great. Very open to suggestions about our characters and totally listened to suggestions or questions we may have had. </p>
<p><b>&#8220;What is your favourite thing about Kat and DmC?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/zerolove.17121/">ZeroLove</a></small></p>
<p><b>Sage:</b> Probably that she is a graffiti artist. I loved that aspect of her. Maybe because I’m a huge fan or street art myself and was already an avid Banksy follower/supporter before even becoming involved in the project, so I thought it was so cool that she creates these portals with her graffiti. I hope if there is a sequel I get some hands on graffiti lessons. Go to downtown LA and create some art on a wall. That would be pretty rad.</p>

<a href='http://devilmaycry.org/950/sage-mears-kat-interview.html/sage-mears-kat-cosplay-1' title='Sage Mears Kat Cosplay 1'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/03/Sage-Mears-Kat-Cosplay-1-180x100.jpg" class="attachment-thumbnail" alt="Sage Mears Kat Cosplay 1" /></a>
<a href='http://devilmaycry.org/950/sage-mears-kat-interview.html/sage-mears-kat-cosplay-2' title='Sage Mears Kat Cosplay 2'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/03/Sage-Mears-Kat-Cosplay-2-180x100.jpg" class="attachment-thumbnail" alt="Sage Mears Kat Cosplay 2" /></a>
<a href='http://devilmaycry.org/950/sage-mears-kat-interview.html/sage-mears-kat-cosplay-3' title='Sage Mears Kat Cosplay 3'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/03/Sage-Mears-Kat-Cosplay-3-180x100.jpg" class="attachment-thumbnail" alt="Sage Mears Kat Cosplay 3" /></a>

<p><b>&#8220;If you had to choose between going on a date with Dante or Vergil and your life depended on it, who would you pick and why?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/alittleacorn.18247/">Alittleacorn</a></small></p>
<p><b>Sage:</b> I feel like this one is pretty obvious. Kat would go on a date with Dante. Why? Because he was much more invested in Kat’s survival than Vergil was.</p>
<p><b>&#8220;Have you been contacted for a sequel?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/jerry-wirerammer.24793/">Jerry Wirehammer</a></small></p>
<p><b>Sage:</b> Fingers and toes are crossed.</p>
<p><b>&#8220;If you had to chose between Dante or Vergil who would you choose?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/dragonmaster2010.17234/">DragonMaster2010</a></small></p>
<p>Again, I’m going to assume this question is asking Kat who she would choose and therefor like the previous question. Kat would choose Dante, because he genuinely cares about her, while Vergil saw Kat more as a pawn in his master plan.</p>
<p><b>&#8220;Hi Sage, I&#8217;m curious; How does one extract squirrel semen?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/zilla.17643/">Zilla</a></small></p>
<p><b>Sage:</b> With a turkey baster, obviously ;).</p>
<p><b>&#8220;How would you explain Kat&#8217;s feelings about Dante at the end of DmC?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/vergilsbitch.14909/">Vergil&#8217;sBitch</a></small></p>
<p><b>Sage:</b> My interpretation is that Kat loves Dante. Not romantically. I think it goes deeper than that. This is someone she would literally give her life for. She believes in him, more than I think even he believes in himself. They’re two lost souls who have found each other and will do anything for each other. So, I think Dante in the end doesn’t kill vergil, because Kat begs him not to. It’s like she’s telling him “you’re better than that.” And he wants to prove her right.</p>
<p><b>&#8220;Are you familiar with Devil May Cry? If not, did you do any research before or while playing as Kat?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/dante47.17196/">Dante47</a></small></p>
<p><b>Sage:</b> I was not familiar with Devil May Cry before becoming involved in the project. I obviously am more familiar now with the franchise. Because DmC was a reboot and they really wanted the game to have it’s own feel, we were actually encouraged to not play the previous games. I think Tameem really wanted our own organic take on our characters and not feeling like we needed to replicate what had previously been done.</p>
<p><b>&#8220;Would you ever want to return playing as Kat again in DmC2?&#8221;</b> <small>via <a href="http://devilmaycry.org/community/members/ronin.2152/">Ronin</a></small></p>
<p><b>Sage:</b> I would love to. I enjoyed every moment of getting to be a part of this game and franchise and would love an opportunity to continue bringing life to Kat in the future. I think her story has a lot to still be developed and revealed. I think the better question though, is do you guys want me to still be Kat in DmC 2? Cause, you guys are the most important part of this whole franchise. Your why there’s been 5 Devil May Cry’s and hopefully why there will be a sixth.</p>
<p><b>Thanks for taking the time to answer the community&#8217;s many questions, Ka&#8211; er&#8230; Sage! Hear&#8217;s to hoping we see much more of Kat and yourself in <em>DmC: Devil May Cry 2</em>!</b></p>
<p><b>Sage:</b> Thanks for the interview! It rocked my socks! I love interacting with all of you, so feel free to comment or ask questions, some of you may already know that I’m pretty good about answering and commenting back. Also, if you guys want to ask me questions directly or get updates on other projects I am a part of. I have a <a href="https://www.facebook.com/SageMearsOfficial">Facebook page</a> and my Twitter handle is <a href="https://twitter.com/WordsWithSage">WordswithSage</a>.</p>
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		<title>Feeling blue? Grab Vergil&#8217;s Downfall DLC for DmC right now</title>
		<link>http://devilmaycry.org/945/dmc-vergils-downfall-dlc.html</link>
		<comments>http://devilmaycry.org/945/dmc-vergils-downfall-dlc.html#comments</comments>
		<pubDate>Wed, 06 Mar 2013 15:20:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=945</guid>
		<description><![CDATA[Despite being restricted to only playing second fiddle to his twin brother in DmC: Devil May Cry, Vergil has been given the chance to shine in very own miniature campaign, Vergil&#8217;s Downfall, released today and available right now on the Xbox Live Marketplace, PlayStation Store and Steam. The folks over at GameTrailers seem to be [...]]]></description>
				<content:encoded><![CDATA[<p>Despite being restricted to only playing second fiddle to his twin brother in <em>DmC: Devil May Cry</em>, Vergil has been given the chance to shine in very own miniature campaign, <em>Vergil&#8217;s Downfall</em>, released today and available right now on the Xbox Live Marketplace, PlayStation Store and <a href="http://store.steampowered.com/app/223793/?snr=1_7_15__13">Steam</a>. The folks over at <a href="http://www.gametrailers.com/reviews/5cqmjs/dmc--vergil-s-downfall-dlc-review">GameTrailers</a> seem to be quite fond of Vergil&#8217;s aponymous chunk of cotent, and so were we. Go ahead and see what all the fuss is about by coughing up the &mdash; in our humble opinion &mdash; well-worth-it £7.99 / $10 that Capcom are asking for.</p>
<p><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:gametrailers.com:013aff0f-8255-4474-9608-21403cb96c60" width="512" height="288" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Tim Phillipps provides us with a SSSensational interview!</title>
		<link>http://devilmaycry.org/941/tim-phillipps-interview.html</link>
		<comments>http://devilmaycry.org/941/tim-phillipps-interview.html#comments</comments>
		<pubDate>Sat, 23 Feb 2013 13:12:07 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=941</guid>
		<description><![CDATA[We asked you guys, our awesome Devil May Cry-lovin&#8217; community, to provide us with a dozen or so questions with which to forward onto Tim Phillipps, voice actor and motion caption performer behind DmC: Devil May Cry&#8216;s lead protagonist Dante, and we were overwhelmed by the response. We received a dizzying number of great questions, [...]]]></description>
				<content:encoded><![CDATA[<p>We asked you guys, our awesome <em>Devil May Cry</em>-lovin&#8217; community, to provide us with a dozen or so questions with which to forward onto Tim Phillipps, voice actor and motion caption performer behind <em>DmC: Devil May Cry</em>&#8216;s lead protagonist Dante, and we were overwhelmed by the response. We received a dizzying number of great questions, so much so that it was incredibly difficult to whittle them down to just 12, but we were thrilled by your creativity, and equally thrilled to learn more about Tim and his on-screen half angel, half-demon alter-ego.</p>
<p>Read on to learn more about everybody&#8217;s favourite demon-offing, quip-slinging Nephilim.</p>
<p><b>What did you do to prepare for your role, studying up on Dante or footage from the games, if anything?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/twoxacross.20955/">TWOxACROSS</a></small></p>
<p>Tim Phillipps: My preparation for DmC began by completely familiarizing myself with the script and understanding each character’s purpose and journey. We began with a table read to hear the story from start to finish. Having all of the voices in the one room brought the story to life for the first time. In the week leading up to shooting we had rehearsals and work shopped some of the bigger scenes. [Tameem Antoniades] and I had in depth discussions about where we needed to take the new Dante. I didn’t watch old cut scenes or play any previous games because I wanted to treat this character as if there was a clean slate. Dante’s character and persona was written into the script, I brought myself to him and then Tameem molded me to shape his story.</p>
<p><b>If you were pulled into Limbo and you could only pick one of Dante&#8217;s weapons to fight the demons, which would it be and why?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/alittleacorn.18247/">Alittleacorn</a></small></p>
<p>Tim Phillipps: I would take Rebellion. That sword is fast, effective and has some dope moves&#8230; Can I take a back up? Revenant… have you used Fireworks? AWESOME!</p>
<p><b>What did you think about the fan-outburst against new Dante?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/sieghart.17187/">Sieghart</a></small></p>
<p>Tim Phillipps: It was inspiring. Walking into the role of an already loved character comes enormous pressure. Adding to that, Dante has a brand new look which many fans were unhappy about. I was forced to really try and please the fans.</p>
<p><b>Is Tameem as awesome as he sounds?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/breaking8ad.24149/">Breaking8ad</a></small></p>
<p>Tim Phillipps: Tameem and I had a great working relationship. There was fantastic communication between us and together we found the Dante that is on your console.</p>
<p><b>What is the scene you had the most fun with?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/gbraga.17193/">Gbraga</a></small></p>
<p>Tim Phillipps: <em>The End</em>. The standoff with Vergil is when everything comes to a climax so filming that was very exciting.</p>
<p><b>Was there ever any improvisational acting or dialog on your or any of the other actors&#8217; part?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/tiran.17004/">Tiran</a></small></p>
<p>Tim Phillipps: There was room, it was less of improvisation and more molding and sculpting the scenes. Working with motion capture provides a lot of cinematic freedom. The environment is created around you in post-production and the physical world that we live in disappears. This means that there were very few limitations when doing multiple takes giving us the chance to try different things and give the editor and creators multiple options to choose from.</p>
<p><b>How was it to work with the team on this game?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/zerolove.17121/">ZeroLove</a></small></p>
<p>Tim Phillipps: The team at Ninja Theory were great, I am still in touch with some of them and whom I consider good friends. The crew at Giant Studios were awesome too!</p>
<p><b>Did you and David De Lautour have to learn how to use swords (or Kendo bamboo swords)?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/downfall.24329/">Downfall</a></small></p>
<p>Tim Phillipps: Haha unfortunately not. The combat was not part of our job description&#8230; very good news for you gamers, I don’t think that you would have much hope against the demons if Dante had the physical coordination that I have.</p>
<p><b>Would you ever live Dante&#8217;s life if you had the choice?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/dragonmaster2010.17234/">DragonMaster2010</a></small></p>
<p>Tim Phillipps: He’s rock and roll. Der, I’d live his life.</p>
<p><b>Will you make an appearance in the new Downfall DLC?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/alchemistfromeden.24299/">AlchemistFromEden</a></small></p>
<p>Tim Phillipps: I don’t actually know. Is it out yet? Maybe you could tell me?</p>
<p><b>Will [you] play Dante again? That is my question!</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/frazz.21291/">Frazz</a></small></p>
<p>Tim Phillipps: I very much hope so.</p>
<p><b>Did you have to do much wire work or acrobatics? If so, how comfortable were you with it?</b> <small>Submitted by <a href="http://devilmaycry.org/community/members/macabre.24298/">Macabre</a></small></p>
<p>Tim Phillipps: The most physical I had to get was jumping from a height to a mat or bashing a piece of foam with a stick&#8230; gotta love <abbr title="Motion Capture">MoCap</abbr>.</p>
<p><b>Tim, thank you for taking the time to talk with your fans!</b></p>
<p>Tim Phillipps: Thanks for the questions. If you have any more I&#8217;ll do my best to answer them on twitter <a href="https://twitter.com/timphillipps">@timphillipps</a>.</p>
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		<title>DmC&#8217;s Vergil&#8217;s Downfall DLC dated: expect to raise hell in March</title>
		<link>http://devilmaycry.org/940/dmcs-vergils-downfall-dlc-dated-expect-raise-hell-march.html</link>
		<comments>http://devilmaycry.org/940/dmcs-vergils-downfall-dlc-dated-expect-raise-hell-march.html#comments</comments>
		<pubDate>Thu, 21 Feb 2013 01:46:23 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=940</guid>
		<description><![CDATA[Since its release, DmC: Devil May Cry has received a healthy trickle of DLC, that much is true; from a premium costume pack to a budget-friendly weapons reskin pack, to the recently-released Bloody Palace freebie DLC mode. On March 6, however, Capcom and Ninja Theory are readying to unlock a particularly chunky serving of additional [...]]]></description>
				<content:encoded><![CDATA[<p>Since its release, <em>DmC: Devil May Cry</em> has received a healthy trickle of DLC, that much is true; from a premium costume pack to a budget-friendly weapons reskin pack, to the recently-released <a href="http://devilmaycry.org/937/bloody-palace-dlc-available-now.html">Bloody Palace</a> freebie DLC mode. On March 6, however, Capcom and Ninja Theory are readying to unlock a particularly chunky serving of additional content in the form of <em>Vergil&#8217;s Downfall</em>, a story-based add-on which will bring with it a new weapons, moves, achievements and trophies, and half a dozen new missions. And of course a new playable character, Vergil.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/P0JP275MVj8" width="580"></iframe><a href="http://www.youtube.com/watch?v=P0JP275MVj8">View on YouTube</a></div>
<p>So, ready up those wallets for March 6, fellow devil hunters. More specifically, £7.29, €8.99 or 720 Microsoft Points, depending on your gaming platform of choice.</p>
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		<title>Bloody Palace now available on PSN, Xbox Live Marketplace; curiously absent from Steam Store</title>
		<link>http://devilmaycry.org/937/bloody-palace-dlc-available-now.html</link>
		<comments>http://devilmaycry.org/937/bloody-palace-dlc-available-now.html#comments</comments>
		<pubDate>Wed, 20 Feb 2013 17:26:30 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=937</guid>
		<description><![CDATA[If you&#8217;re a fancier of console gaming &#8212; great news: The highly-anticipated Bloody Palace freebie DLC mode for DmC: Devil May Cry has managed to finally scratch and claw its way onto the PlayStation Network and Xbox Live Marketplace, in SSSensational fashion. It&#8217;s available, completely without fee, for the especially insatiable of challenge-hungry Devil May [...]]]></description>
				<content:encoded><![CDATA[<p>If you&#8217;re a fancier of console gaming &mdash; great news: The highly-anticipated Bloody Palace freebie DLC mode for <em>DmC: Devil May Cry</em> has managed to finally scratch and claw its way onto the PlayStation Network and Xbox Live Marketplace, in SSSensational fashion. It&#8217;s available, completely without fee, for the especially insatiable of challenge-hungry <em>Devil May Cry</em> fanatics amongst us, so I&#8217;d highly recommend firing up those 360s and PS-Triples nice and quick if you&#8217;ve been longing for yet another reason to whip out the Rebellion and continue purging Limbo of demonic unpleasantries.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/pNYh84lX5BI" width="580"></iframe><a href="http://www.youtube.com/watch?v=pNYh84lX5BI">View on YouTube</a></div>
<p>And where&#8217;s the Bloody Place mode that PC gamers have been waiting for with baited breath, much like our console gaming brethren? Excellent question &mdash; we don&#8217;t know. And apparently neither does Capcom, because they&#8217;re claiming it&#8217;s available for all 3 platforms right now, when clearly it is not if you are to go by some of the alarmed reactions we&#8217;ve been seeing in our community forum. Still, we&#8217;ll be keeping a close eye on our system tray, keeping our fingers crossed for a Steam pop-up notification to spring up soon.</p>
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		<title>DmC Bloody Palace DLC to arrive on consoles this month</title>
		<link>http://devilmaycry.org/936/dmc-bloody-palace-mode-dlc-release-date.html</link>
		<comments>http://devilmaycry.org/936/dmc-bloody-palace-mode-dlc-release-date.html#comments</comments>
		<pubDate>Thu, 14 Feb 2013 00:13:05 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=936</guid>
		<description><![CDATA[Capcom are well aware that we&#8217;ve all been clamoring for the Devil May Cry series&#8217; familiar Bloody Palace mode to work its way into the latest game in the series, DmC: Devil May Cry. And while it might not have been quite ready to come supplied and unlocked on those retail disks, it seems that [...]]]></description>
				<content:encoded><![CDATA[<p>Capcom are well aware that we&#8217;ve all been clamoring for the <em>Devil May Cry</em> series&#8217; familiar Bloody Palace mode to work its way into the latest game in the series, <em>DmC: Devil May Cry</em>. And while it might not have been quite ready to come supplied and unlocked on those retail disks, it seems that developer Ninja Theory have just applied the finishing touches to this most anticipated of gameplay modes and are aiding in readying it for the now absolutely official release date of February 20, 2013.</p>
<p>Of course, while the Bloody Palace is set to make its mark on the Xbox 360 and PS3 versions of the game next week, Capcom and Ninja Theory haven&#8217;t yet revealed the projected arrival date for PC gamers. Stay tuned &mdash; we&#8217;re hoping Bob Barbus will be able to chime in with an update soon and let the rest of us know when we can expect the Bloody Palace DLC to come kicking and screaming onto Steam Store.</p>
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		<title>DmC gamplay video shows off &#8216;Classic&#8217; Dante in action</title>
		<link>http://devilmaycry.org/895/dmc-classic-dante-dlc.html</link>
		<comments>http://devilmaycry.org/895/dmc-classic-dante-dlc.html#comments</comments>
		<pubDate>Mon, 21 Jan 2013 11:10:47 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=895</guid>
		<description><![CDATA[Last week, it was revealed that Capcom and Ninja Theory were looking to further appease long-time followers of the Devil May Cry series by releasing a partly retro-themed DLC pack. And while it might only include a handful of alternate clothing options, it&#8217;s still managed to garner itself a fair amount of attention, due to [...]]]></description>
				<content:encoded><![CDATA[<p>Last week, it was revealed that Capcom and Ninja Theory were looking to further appease long-time followers of the <em>Devil May Cry</em> series by releasing a partly retro-themed DLC pack. And while it might only include a handful of alternate clothing options, it&#8217;s still managed to garner itself a fair amount of attention, due to the welcome inclusion of a very heavily-inspired <em>Devil May Cry 3: Dante&#8217;s Awakening</em>-like skin for Dante. Not only does the &#8216;costume&#8217; include that familiar full-length leathery red trenchoat, but also supplants the new Dante&#8217;s jet-black hair with flowing white locks, ala teenage Dante of yore.</p>
<p>We&#8217;re excited about it, you&#8217;re excited about it. Included below is a gameplay video featuring the new &#8216;Classic&#8217; <em>Devil May Cry 3</em> re-skin to help tide you over during the wait until January 30th, when the DLC hits the Xbox Live Marketplace and PlayStation network for 320 Microsoft Points and $4.00 respectively.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/hTpr5L7ffoA" width="580"></iframe><a href="http://www.youtube.com/watch?v=hTpr5L7ffoA">View on YouTube</a></div>
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		<slash:comments>8</slash:comments>
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		<title>DMC3 Dante to return in upcoming DmC costume pack DLC</title>
		<link>http://devilmaycry.org/874/dmc-dmc3-dante-dlc.html</link>
		<comments>http://devilmaycry.org/874/dmc-dmc3-dante-dlc.html#comments</comments>
		<pubDate>Fri, 18 Jan 2013 16:21:43 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=874</guid>
		<description><![CDATA[So, that&#8217;s how IGN managed to get their hands on that saucy DMC3 outfit. The upcoming DLC pack for DmC: Devil May Cry not only seeks to answer the burning question of how to unlock Dante&#8217;s classic clobber, as first seen in Devil May Cry 3: Dante&#8217;s Awakening, but also to provide fans with an [...]]]></description>
				<content:encoded><![CDATA[<p>So, <em>that&#8217;s</em> how IGN managed to get their hands on <a href="http://devilmaycry.org/games/dmc-devil-may-cry/unlockables">that saucy DMC3 outfit</a>. The upcoming DLC pack for <em>DmC: Devil May Cry</em> not only seeks to answer the burning question of how to unlock Dante&#8217;s classic clobber, as first seen in <em>Devil May Cry 3: Dante&#8217;s Awakening</em>, but also to provide fans with an even healthier range of wardrobe additions, including: &#8216;Dark Dante&#8217;, a curiously blue-themed clothing offering, and &#8216;Neo Dante&#8217;, a decidedly more hipster-flavoured avant-garde piece that nobody in their right mind would leave the house wearing.</p>

<a href='http://devilmaycry.org/874/dmc-dmc3-dante-dlc.html/dmc-dark-dante' title='DmC Dark Dante'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/01/DmC-Dark-Dante-180x100.jpg" class="attachment-thumbnail" alt="DmC Dark Dante" /></a>
<a href='http://devilmaycry.org/874/dmc-dmc3-dante-dlc.html/dmc-dmc3-dante-dlc' title='DmC DMC3 Dante DLC'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/01/DmC-DMC3-Dante-DLC-180x100.jpg" class="attachment-thumbnail" alt="DmC DMC3 Dante DLC" /></a>
<a href='http://devilmaycry.org/874/dmc-dmc3-dante-dlc.html/dmc-dmc3-dante' title='DmC DMC3 Dante'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/01/DmC-DMC3-Dante-180x100.jpg" class="attachment-thumbnail" alt="DmC DMC3 Dante" /></a>
<a href='http://devilmaycry.org/874/dmc-dmc3-dante-dlc.html/dmc-neo-dante' title='DmC Neo Dante'><img width="180" height="100" src="http://devilmaycry.org/wp-content/uploads/2013/01/DmC-Neo-Dante-180x100.jpg" class="attachment-thumbnail" alt="DmC Neo Dante" /></a>

<p>Expect the three new outfits to come bundled together in an as-yet unnamed DLC pack and hit the Xbox Live Arcade and PlayStation Store on January 30, 12 for 320 Microsoft Points and $4.00 respectively.</p>
<p>Cheers, <a href="http://devilmaycry.org/community/members/sawyer1331.17069/">Sawyer1331</a>. Tell us what you think of the soon-to-be-released costume DLC pack by speaking your mind in the comments section or in our cheery <a href="http://devilmaycry.org/community/threads/costume-dlc-announced.13972/">community forums</a>.</p>
<p><b>Update:</b> Psst&#8230; Word on the street has it that the DMC3-inspired DLC costume will not only have Dante flaunting those familiar flowing white locks, but will also see the reintroduction of the devil slayer&#8217;s classic Devil Trigger form too.</p>
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		<title>Capcom: Vergil&#8217;s Downfall DLC &#8216;takes place just after the events of DmC&#8217;</title>
		<link>http://devilmaycry.org/851/dmc-vergils-downfall-dlc-sequel.html</link>
		<comments>http://devilmaycry.org/851/dmc-vergils-downfall-dlc-sequel.html#comments</comments>
		<pubDate>Wed, 16 Jan 2013 01:43:03 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=851</guid>
		<description><![CDATA[More details concerning the first major dosage of DLC for DmC: Devil May Cry DLC pack, Vergil&#8217;s Downfall, have begun to surface, and this time courtesy of Capcom&#8217;s very own GregaMan. During a recent discussion on the Capcom-Unity boards, it was revealed that the upcoming DLC pack would not in fact be a prequel, but [...]]]></description>
				<content:encoded><![CDATA[<p>More details concerning the first major dosage of DLC for <em>DmC: Devil May Cry</em> DLC pack, Vergil&#8217;s Downfall, have begun to surface, and this time courtesy of Capcom&#8217;s very own GregaMan. During a recent discussion on the <a href="http://www.capcom-unity.com/devil_may_cry/go/thread/view/7401/29628511/dmc-devil-may-cry-extended-cut-ending&#038;post_num=8#528078129">Capcom-Unity boards</a>, it was revealed that the upcoming DLC pack would not in fact be a prequel, but would instead serve as something more akin to a mini sequel of sorts, with Vergil&#8217;s Downfall continuing straight off from where the main story mode of <em>DmC</em> ends. GregaMan left this teaser-ific remark:</p>
<blockquote><p>&#8220;Actually Vergil&#8217;s Downfall is not a prequel; it takes place just after the events of DmC. That&#8217;s all I&#8217;m sayin&#8217; about that.&#8221;</p></blockquote>
<p>Still no word yet regarding an official launch date for the highly anticipated add-on, but we&#8217;re hoping that it won&#8217;t be long now before we&#8217;re able to don that familiar fedora, hop into those neatly polished loafers, and continue cleansing Limbo of all remaining hellions with The Order&#8217;s misguided leader.</p>
<p>Mucho love to eagle-eyed <em>DmC</em> Community member, <a href="http://devilmaycry.org/community/members/kishido.24265/">KiShiDo</a>, for providing us with a heads-up.</p>
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		<slash:comments>7</slash:comments>
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		<title>DmC: Devil May Cry launch trailer has us questioning our humanity</title>
		<link>http://devilmaycry.org/830/dmc-launch-trailer.html</link>
		<comments>http://devilmaycry.org/830/dmc-launch-trailer.html#comments</comments>
		<pubDate>Tue, 15 Jan 2013 19:33:28 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=830</guid>
		<description><![CDATA[&#8220;After all that anger, violence and death, you have to dig deep to see if you&#8217;re still sane or if you can call yourself human.&#8221; Dante gets philosophical with this latest trailer for DmC: Devil May Cry, unleashed just in time to get us Europeaners frothing at the jaws in anticipation of the game&#8217;s imminent [...]]]></description>
				<content:encoded><![CDATA[<p>&#8220;After all that anger, violence and death, you have to dig deep to see if you&#8217;re still sane or if you can call yourself human.&#8221;</p>
<p>Dante gets philosophical with this latest trailer for <em>DmC: Devil May Cry</em>, unleashed just in time to get us Europeaners frothing at the jaws in anticipation of the game&#8217;s imminent release in PAL territories. And while our friends across the pond are busy <a href="http://devilmaycry.org/806/dmc-devil-may-cry-reviews.html">raving</a> about the plucky Nephilim&#8217;s latest outing, soaking up all of the red orbs that Limbo has to offer, the wait is almost over for the rest of us.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/DD28LgBVAgQ" width="580"></iframe><a href="http://www.youtube.com/watch?v=DD28LgBVAgQ">View on YouTube</a></div>
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		<title>DmC reviews roll in, critics applaud Dante&#8217;s latest outing</title>
		<link>http://devilmaycry.org/806/dmc-devil-may-cry-reviews.html</link>
		<comments>http://devilmaycry.org/806/dmc-devil-may-cry-reviews.html#comments</comments>
		<pubDate>Mon, 14 Jan 2013 22:31:41 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=806</guid>
		<description><![CDATA[IGN: 8.9/10 GameTrailers: 8.5/10 1UP: A Eurogamer: 8/10 GameSpot: 8/10 Destructoid: 9/10 GamesRadar: 4/5 GameInformer: 9/10 Kotaku [recommended] Rev3Games: 3/5 GiantBomb: 5/5 EDGE: 80/100 Polygon: 8/10 CVG: 9/10 VideoGamer: 8/10]]></description>
				<content:encoded><![CDATA[<ul>
<li><a href="http://uk.ign.com/articles/2013/01/14/dmc-devil-may-cry-review-360">IGN</a>: 8.9/10</li>
<li><a href="http://www.gametrailers.com/reviews/3so70f/dmc--devil-may-cry-review">GameTrailers</a>: 8.5/10</li>
<li><a href="http://www.1up.com/reviews/dmc-review-kind-cool_2">1UP</a>: A</li>
<li><a href="http://www.eurogamer.net/articles/2013-01-14-dmc-devil-may-cry-review">Eurogamer</a>: 8/10</li>
<li><a href="http://uk.gamespot.com/dmc-devil-may-cry/reviews/dmc-devil-may-cry-review-6402276/">GameSpot</a>: 8/10</li>
<li><a href="http://www.destructoid.com/review-dmc-devil-may-cry-242002.phtml">Destructoid</a>: 9/10</li>
<li><a href="http://www.gamesradar.com/dmc-devil-may-cry-review/">GamesRadar</a>: 4/5</li>
<li><a href="http://www.gameinformer.com/games/devil_may_cry/b/ps3/archive/2013/01/14/this-party-s-getting-crazy-again.aspx">GameInformer</a>: 9/10</li>
<li><a href="http://kotaku.com/5975666/dmc-the-kotaku-review">Kotaku</a> [recommended]</li>
<li><a href="http://www.youtube.com/watch?feature=player_embedded&#038;v=rRyN6qUZ9Mc">Rev3Games</a>: 3/5</li>
<li><a href="http://www.giantbomb.com/dmc-devil-may-cry/61-32686/reviews/">GiantBomb</a>: 5/5</li>
<li><a href="http://www.edge-online.com/review/dmc-devil-may-cry-review/">EDGE</a>: 80/100</li>
<li><a href="http://www.polygon.com/game/dmc-devil-may-cry/2910">Polygon</a>: 8/10</li>
<li><a href="http://www.computerandvideogames.com/386268/reviews/dmc-devil-may-cry-review-better-than-the-devil-you-know-review/">CVG</a>: 9/10</li>
<li><a href="http://www.videogamer.com/reviews/dmc_review.html">VideoGamer</a>: 8/10</li>
</ul>
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		<slash:comments>10</slash:comments>
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		<title>DmC final boss and ending leaked, hope blooms for DmC 2 (major spoilers)</title>
		<link>http://devilmaycry.org/801/dmc-final-boss-ending.html</link>
		<comments>http://devilmaycry.org/801/dmc-final-boss-ending.html#comments</comments>
		<pubDate>Sat, 12 Jan 2013 02:47:38 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=801</guid>
		<description><![CDATA[Gang, seriously: spoilers. If you haven&#8217;t yet savored the heavenly fruit that is DmC: Devil May Cry for yourself, then I&#8217;d encourage you to consider you to steer clear of everything below this paragraph. Actually, hitting that Backspace key and clearing your internet history wouldn&#8217;t hurt either, if you want to be on the safe [...]]]></description>
				<content:encoded><![CDATA[<p>Gang, seriously: spoilers. If you haven&#8217;t yet savored the heavenly fruit that is <em>DmC: Devil May Cry</em> for yourself, then I&#8217;d encourage you to consider you to steer clear of everything below this paragraph. Actually, hitting that Backspace key and clearing your internet history wouldn&#8217;t hurt either, if you want to be on the safe side.</p>
<p>Anywho. Forget the rumours. We&#8217;ve all heard &#8216;em and, thankfully, very few of us bought into &#8216;em. The ending sequence to <em>DmC: Devil May Cry</em> most definitely does not feature any dinosaurs, unicorns or any other mythical creatures of the sort. And there is a welcome absence of any slaughtering pertaining to Mundus&#8217; demonic offspring, despite what some of the more outlandish gossip would have had us believe. I&#8217;m not even entirely convinced that Mundus has any wee nippers to call his own. Hmm.</p>
<p>Regardless, I humbly present you with what appears to be a Vaseline-smeared smart phone recording of the final 10 minutes of <em>DmC: Devil May Cry</em>. It&#8217;s not especially easy to make out everything that&#8217;s going on on-screen, but the audio shines through pretty clearly.</p>
<p>Really can&#8217;t stress this enough: spoilers. Like, <em>Snape kills Dumbledore</em>-type spoilers. You have been warned.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/xC8crDKZiwY" width="580"></iframe><a href="http://www.youtube.com/watch?v=xC8crDKZiwY">View on YouTube</a></div>
<p>If Dante&#8217;s newfound strength and maturity, and Vergil&#8217;s stroppy exit doesn&#8217;t scream sequel, then I don&#8217;t know what does. <em>DmC 2: Devil May Cry</em>, anyone?</p>
<p>Go ahead and let us know what you think of <em>DmC</em>&#8216;s final boss battle, ending, and what you think Capcom and Ninja Theory might have in store for the series by having a natter in the comments below and in our <a href="http://devilmaycry.org/community/threads/ending.13736/">community forums</a>.</p>
<p><b>Update:</b> here&#8217;s one that&#8217;s of a heckuva lot higher quality:</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/UoQ6dpaHq4I" width="580"></iframe><a href="http://www.youtube.com/watch?v=UoQ6dpaHq4I">View on YouTube</a></div>
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		<slash:comments>16</slash:comments>
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		<title>Blood Palace confirmed for DmC, coming &#8216;shortly after launch&#8217;</title>
		<link>http://devilmaycry.org/800/dmc-bloody-palace-mode-dlc.html</link>
		<comments>http://devilmaycry.org/800/dmc-bloody-palace-mode-dlc.html#comments</comments>
		<pubDate>Thu, 10 Jan 2013 10:19:42 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=800</guid>
		<description><![CDATA[And if the headline of this post alone weren&#8217;t enough to get you excited, know that Capcom have revealed that the Bloody Palace mode will be released as a totally free gameplay addition. Fans have been clamoring for confirmation regarding the inclusion of the much revered Bloody Palace mode which has been a series staple [...]]]></description>
				<content:encoded><![CDATA[<p>And if the headline of this post alone weren&#8217;t enough to get you excited, know that Capcom have revealed that the Bloody Palace mode will be released as a <em>totally free</em> gameplay addition. Fans have been clamoring for confirmation regarding the inclusion of the much revered Bloody Palace mode which has been a series staple since <em>Devil May Cry 2</em>, and now, with the release of this news, we&#8217;re certain that even the most devout of <em>DmC</em> naysayers will have a difficult task in passing up on this latest addition to the franchise.</p>
<p>Upon release of the freebie DLC mode, which Capcom are insisting will be &#8220;shortly after launch&#8221;, <em>DmC: Devil May Cry</em>&#8216;s rendition of the Bloody Palace will be made available to gamers upon competition of the main story mode sport, and sport a whopping 100+ levels &mdash; or &#8220;floors&#8221;, as they are better known to longtime followers of the series &mdash; of demons, monsters, bosses, and additional nefarious unpleasantries. Leaderboards and stat-tracking will mean that only the most dedicated and ruthless of devil-trouncing players are able to climb their way to the top of the global leaderboards and attain fame.</p>
<p>Expect more news surrounding the release date of the Bloody Palace mode to surface soon.</p>
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		<title>Rock on: Dante busts a move in new DmC music video</title>
		<link>http://devilmaycry.org/798/dmc-music-video-one-ok-rock.html</link>
		<comments>http://devilmaycry.org/798/dmc-music-video-one-ok-rock.html#comments</comments>
		<pubDate>Wed, 09 Jan 2013 11:22:34 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=798</guid>
		<description><![CDATA[ONE OK ROCK, they call themselves. Having not been keeping totally on top of the intricate goings-on of modern J-Rock, I can&#8217;t say I&#8217;m all too familiar with the deceptively-catchy tunes of this exceedingly Japanese quartet of Japanese rockers. Still, it sounds like their music has not fallen on deaf ears where Capcom is concerned. [...]]]></description>
				<content:encoded><![CDATA[<p><em><a href="http://www.oneokrock.com/english/index.php">ONE OK ROCK</a></em>, they call themselves. Having not been keeping totally on top of the intricate goings-on of modern <a href="http://en.wikipedia.org/wiki/Music_of_Japan#Rock">J-Rock</a>, I can&#8217;t say I&#8217;m all too familiar with the deceptively-catchy tunes of this exceedingly Japanese quartet of Japanese rockers. Still, it sounds like their music has not fallen on deaf ears where Capcom is concerned.</p>
<p>If you happen to fancy yourself something of a J-Rock and <em>Devil May Cry</em> aficionado, you might want to consider migrating those clickers down towards the video below. Spoiler: it contains an unhealthy amount of both J-Rock tune-age and <em>DmC</em> gameplay.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/5L483Nze40U" width="580"></iframe><a href="http://www.youtube.com/watch?v=5L483Nze40U">View on YouTube</a></div>
<p>Cheers, <a href="http://devilmaycry.org/community/threads/dmc-%C3%97-one-ok-rock-new-trailer-with-epic-new-footage.13702/">Gaflima</a>!</p>
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		<title>Up close and personal: DmC: Son of Sparda Edition unboxed and laid bare</title>
		<link>http://devilmaycry.org/794/dmc-son-of-sparda-edition-unboxing-video.html</link>
		<comments>http://devilmaycry.org/794/dmc-son-of-sparda-edition-unboxing-video.html#comments</comments>
		<pubDate>Tue, 08 Jan 2013 20:43:17 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=794</guid>
		<description><![CDATA[Thank goodness for the beautiful people of Eurogamer, the very same talented folk whom will happily model their gorgeous features for the sake of properly demonstrating the inner quirks of curiously high-priced premium editions of upcoming games. In this instance, it&#8217;s Eurogamer&#8217;s devilishly handsome unboxing artist, Ian Higton, that has been summoned to put his [...]]]></description>
				<content:encoded><![CDATA[<p>Thank goodness for the beautiful people of <a href="http://www.eurogamer.net/">Eurogamer</a>, the very same talented folk whom will happily model their gorgeous features for the sake of properly demonstrating the inner quirks of curiously high-priced premium editions of upcoming games. In this instance, it&#8217;s Eurogamer&#8217;s devilishly handsome unboxing artist, Ian Higton, that has been summoned to put his gorgeous digits on parade for our viewing pleasure. Also: the Son of Sparda Edition of <em>DmC: Devil May Cry</em> gets unboxed.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/uscg7b8QD_4" width="580"></iframe><a href="http://www.youtube.com/watch?v=uscg7b8QD_4">View on YouTube</a></div>
<p>Special thanks to <em>DmC</em> forumite, <a href="http://devilmaycry.org/community/members/ianp32.24247/">IanP32</a>, for sharing this unboxing video with us in our <a href="http://devilmaycry.org/community/threads/eurogamer-son-of-sparda-edition-unboxing.13691/">community forums</a>.</p>
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		<title>Latest DmC trailer sees Dante paying the local bank manager a visit</title>
		<link>http://devilmaycry.org/791/dmc-trailer-dante-bank.html</link>
		<comments>http://devilmaycry.org/791/dmc-trailer-dante-bank.html#comments</comments>
		<pubDate>Fri, 04 Jan 2013 19:57:32 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=791</guid>
		<description><![CDATA[While Limbo City might not be likely to win any awards for its cheeriness or hospitality, we can&#8217;t help but be left dazzled after each and every viewing we&#8217;re treated to with each subsequent trailer release. This time, we&#8217;re greeted to a video of our pasty protagonist &#8212; donned in what we&#8217;re presuming is the [...]]]></description>
				<content:encoded><![CDATA[<p>While Limbo City might not be likely to win any awards for its cheeriness or hospitality, we can&#8217;t help but be left dazzled after each and every viewing we&#8217;re treated to with each subsequent trailer release. This time, we&#8217;re greeted to a video of our pasty protagonist &mdash; donned in what we&#8217;re presuming is the least-informal garb that was available &mdash; trotting determinedly towards the nearby bank to pass on a message to the demonic suits which seemingly keep those corrupt wheels a&#8217; turnin&#8217;.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/kODz7j8sB7I" width="580"></iframe><a href="http://www.youtube.com/watch?v=kODz7j8sB7I">View on YouTube</a></div>
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		<title>First DmC review shoots in: Dante scores himself &#8217;89%&#8217; from GamesMaster</title>
		<link>http://devilmaycry.org/788/dmc-review-gamesmaster.html</link>
		<comments>http://devilmaycry.org/788/dmc-review-gamesmaster.html#comments</comments>
		<pubDate>Wed, 02 Jan 2013 20:51:43 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=788</guid>
		<description><![CDATA[There&#8217;s still another two weeks left to go before Dante&#8217;s latest adventure comes kicking and screaming into stores, but that hasn&#8217;t stopped UK gaming publication GamesMaster from making their opinions known nice and early. Ninja Theory&#8217;s upcoming reboot was able to score itself a stylish rating of &#8217;89%&#8217;, and garner the sort of which would [...]]]></description>
				<content:encoded><![CDATA[<p>There&#8217;s still another two weeks left to go before Dante&#8217;s latest adventure comes kicking and screaming into stores, but that hasn&#8217;t stopped UK gaming publication <a href="http://www.gamesmaster.co.uk/">GamesMaster</a> from making their opinions known nice and early. Ninja Theory&#8217;s upcoming reboot was able to score itself a <em>stylish</em> rating of &#8217;89%&#8217;, and garner the sort of which would make even the mighty Mundus blush: &#8220;Bold, brutal and utterly brilliant re-imagining of the series that practically defined the hack-&#8217;n'-slash genre&#8221;, writes GamesMasters in their upcoming magazine issue.</p>
<p>Further praise was aimed towards Ninja Theory&#8217;s work on the game&#8217;s many foes and antagonists that crop up throughout the story, with GamesMaster commenting, &#8220;[enemies are] a brilliantly designed mash of gnarled limbs and grotesque features that not only look fantastic, but have been expertly moulded to fit [DmC: Devil May Cry's] urban aesthetic.&#8221;</p>
<p>Remarkably, however, while GamesMaster gushed over the enemy design, the seemingly formulaic approach that the game takes towards boss battles appear to be one of the game&#8217;s only sour points:</p>
<p>&#8220;[DmC: Devil May Cry] falls flat when it comes to boss battles that are at total odds with the forward thinking design of the rest of the game. You know the sort &#8211; learn this attack pattern! Dodge this area attack! &#8211; you&#8217;ve fought them all a hundred times before in a hundred different hack&#8217;n'slash titles, and, sadly, there&#8217;s nothing here that&#8217;s nearly as memorable as duking it out with Phantom and Vergil from the 2001 original.&#8221;</p>
<p>While not the most flattering of ways to conclude a review, GamesMaster are sticking to their guns, and further echoing and lending credit to the growing rumours surrounding <em>DmC: Devil May Cry</em>&#8216;s questionable boss scenarios.</p>
<p>Issue 260 of GamesMaster is due out later this month, complete with the total and unfettered <em>DmC: Devil May Cry</em> review.</p>
<p>Via <a href="http://www.computerandvideogames.com/384868/dmc-devil-may-cry-review-89-in-gamesmaster/">CVG</a></p>
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		<title>DmC PC release date revealed &#8211; get ready to raise hell in January</title>
		<link>http://devilmaycry.org/785/dmc-pc-release-date.html</link>
		<comments>http://devilmaycry.org/785/dmc-pc-release-date.html#comments</comments>
		<pubDate>Thu, 13 Dec 2012 23:05:12 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=785</guid>
		<description><![CDATA[PC gamers: rejoice, for the wait to get our hands on a Windows-friendly version of the game won&#8217;t be nearly as agonizing as some might have initially believed. Come January 25th, 2013, a forgivable 10 days after its console counterpart release, DmC: Devil May Cry will indeed come kicking and screaming its way &#8212; in [...]]]></description>
				<content:encoded><![CDATA[<p>PC gamers: rejoice, for the wait to get our hands on a Windows-friendly version of the game won&#8217;t be nearly as agonizing as some might have initially believed. Come January 25th, 2013, a forgivable 10 days after its console counterpart release, <em>DmC: Devil May Cry</em> will indeed come kicking and screaming its way &mdash; in a suitably hellish manner &mdash; onto what is, frankly, the superior gaming platform: the Personal Computator.</p>
<p>You might be wondering how the PC version of <em>DmC: Devil May Cry</em> is looking right now &mdash; we certainly are. Have a gander at the 2 gameplay videos below, both of which sporting PC-only captured in-game footage. Thankfully, unlike its console cousins, the PC version of the game will feature an unlocked framerate and fancy DirectX 11 visual enhancements to help keep everything looking nice and pretty whilst all that demonic blood is being spilled left and right.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/RUYEa9u512w" width="580"></iframe><a href="http://www.youtube.com/watch?v=RUYEa9u512w">View on YouTube</a></div>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/LOUP2vBtl7g" width="580"></iframe><a href="http://www.youtube.com/watch?v=LOUP2vBtl7g">View on YouTube</a></div>
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		<title>Devil May Cry fan film trailer poses the question, &#8216;What makes you cry?&#8217;</title>
		<link>http://devilmaycry.org/783/devil-may-cry-fan-film-trailer.html</link>
		<comments>http://devilmaycry.org/783/devil-may-cry-fan-film-trailer.html#comments</comments>
		<pubDate>Mon, 10 Dec 2012 10:54:52 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=783</guid>
		<description><![CDATA[Capcom has helped sling out five Resident Evil movies in the past decade, but we&#8217;re not seeing quite as much enthusiasm put towards punting out the first official Devil May Cry movie. Perhaps it&#8217;s because Dante is going through something of an identity crisis, what with his transition from white-haired bounty hunter and ladies&#8217; man [...]]]></description>
				<content:encoded><![CDATA[<p>Capcom has helped sling out five <em>Resident Evil</em> movies in the past decade, but we&#8217;re not seeing quite as much enthusiasm put towards punting out the first official <em>Devil May Cry</em> movie. Perhaps it&#8217;s because Dante is going through something of an identity crisis, what with his transition from white-haired bounty hunter and ladies&#8217; man to adolescent, obscenity-spewing troublemaker. We don&#8217;t know. We&#8217;re not clued in, sadly.</p>
<p>Whatever the case, you can at least trust the fans to pour their energies into creating something that we&#8217;ve all been <em>crying</em> out for since we first stepped into the son of Sparda&#8217;s leathery trenchcoat. YouTube user Pharaohmones is one such admirer of the <em>Devil May Cry</em> franchise whom is working towards having Dante&#8217;s story played out on the silver screen &mdash; or, rather, the seemingly-ceaseless catalogue of connecting channels that makes up YouTube. Here&#8217;s what film maker Pharaohmones had to say regarding what the team&#8217;s mission in developing this unofficial &mdash; and as-yet untitled &mdash; <em>Devil May Cry</em> fan flick:</p>
<blockquote><p>&#8220;[...] We steered away from the newer [DmC: Devil May Cry] look and went with the classic Dante, full of all the off-kilter J-Rocker style fans of the original series know all too well.&#8221;</p></blockquote>
<p>Oh, and here be a rather titillating 50-second trailer to help further stir up the anticipation: </p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/8meSMpcE4Uc" width="580"></iframe><a href="http://www.youtube.com/watch?v=8meSMpcE4Uc">View on YouTube</a></div>
<p>Do make sure to get yourself subscribed to Pharaohmones&#8217; YouTube <a href="https://www.youtube.com/user/Pharaohmones?feature=watch">channel</a> when you&#8217;ve finished watching, also.</p>
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		<title>New DmC dev diary introduces Phineas, reintroduces Dante</title>
		<link>http://devilmaycry.org/780/dmc-dev-diary-dante-phineas.html</link>
		<comments>http://devilmaycry.org/780/dmc-dev-diary-dante-phineas.html#comments</comments>
		<pubDate>Thu, 22 Nov 2012 19:33:57 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=780</guid>
		<description><![CDATA[Voice actors Tim Phillipps and Lou Beatty Jr. might look like ordinary folk when they&#8217;re outside of the motion capture studio, but when stationed together in a huge wide-open space with only a handful of face-hugging tracking sensors attached to their mugs to keep them company, they become Dante and Phineas. Learn more about this [...]]]></description>
				<content:encoded><![CDATA[<p>Voice actors Tim Phillipps and Lou Beatty Jr. might look like ordinary folk when they&#8217;re outside of the motion capture studio, but when stationed together in a huge wide-open space with only a handful of face-hugging tracking sensors attached to their mugs to keep them company, they become Dante and Phineas. Learn more about this particularly unusual demonic duo by pointing those clickers down below.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/OP9i3jenls0" width="580"></iframe><a href="http://www.youtube.com/watch?v=OP9i3jenls0">View on YouTube</a></div>
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		<title>DmC demo hacks &#8216;n&#8217; slashes its way onto PSN and Xbox Live Marketplace</title>
		<link>http://devilmaycry.org/778/dmc-demo.html</link>
		<comments>http://devilmaycry.org/778/dmc-demo.html#comments</comments>
		<pubDate>Tue, 20 Nov 2012 23:45:23 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=778</guid>
		<description><![CDATA[It&#8217;s time to face those demons, Devil May Cry fans, for a brand spanking new, bite-sized portion of the game has charged its way into a PlayStation Network and Xbox Live Marketplace near you. The DmC: Devil May Cry demo is available to download right this very second, for gamers looking to a garner a [...]]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s time to face those demons, <em>Devil May Cry</em> fans, for a brand spanking new, bite-sized portion of the game has charged its way into a PlayStation Network and Xbox Live Marketplace near you. The <em>DmC: Devil May Cry</em> demo is available to download right this very second, for gamers looking to a garner a taste of Dante&#8217;s radical reboot of an adventure. The demo comes bundled with two &#8216;action-packed&#8217; missions for you to devour, available in any of three difficulty settings.</p>
<p>Completing both demo missions will unlock the supposedly really-quite-tricky &#8216;Son of Sparda&#8217; difficulty setting to further test your mettle.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/5KSJH_5rzbE" width="580"></iframe><a href="http://www.youtube.com/watch?v=5KSJH_5rzbE">View on YouTube</a></div>
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		<title>Vergil and Kat voice actors get chatty in latest DmC dev diary</title>
		<link>http://devilmaycry.org/776/dmc-dev-diary.html</link>
		<comments>http://devilmaycry.org/776/dmc-dev-diary.html#comments</comments>
		<pubDate>Sat, 17 Nov 2012 13:33:01 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=776</guid>
		<description><![CDATA[Well, it&#8217;s nice to finally be able to put faces to those in-game names, and what pretty faces they are. Have a watch and a listen to the below video to learn more of how voice actors David De Lautour and Sage Mears fit into the grand scheme of things, as they speak their minds [...]]]></description>
				<content:encoded><![CDATA[<p>Well, it&#8217;s nice to finally be able to put faces to those in-game names, and what pretty faces they are. Have a watch and a listen to the below video to learn more of how voice actors David De Lautour and Sage Mears fit into the grand scheme of things, as they speak their minds on their respective roles and the overall story of <em>DmC: Devil May Cry</em>.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/BqLomjR5i84" width="580"></iframe><a href="http://www.youtube.com/watch?v=BqLomjR5i84">View on YouTube</a></div>
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		<title>Capcom announce &#8216;Vergil&#8217;s Downfall&#8217; DLC for DmC; due to hit in February</title>
		<link>http://devilmaycry.org/772/capcom-announce-vergils-downfall-dlc-dmc-due-hit-february.html</link>
		<comments>http://devilmaycry.org/772/capcom-announce-vergils-downfall-dlc-dmc-due-hit-february.html#comments</comments>
		<pubDate>Mon, 12 Nov 2012 20:39:23 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=772</guid>
		<description><![CDATA[To answer your question: Yes, Capcom and Ninja Theory will be releasing a premium DLC pack for DmC: Devil May Cry approximately one month after the release of the full game. Eager beavers, aren&#8217;t they? It seems the studios simply can&#8217;t wait to tell the story of Vergil&#8217;s supposed downfall in the upcoming DLC pack&#8230; [...]]]></description>
				<content:encoded><![CDATA[<p>To answer your question: Yes, Capcom and Ninja Theory will be releasing a premium DLC pack for <em>DmC: Devil May Cry</em> approximately one month after the release of the full game. Eager beavers, aren&#8217;t they? It seems the studios simply can&#8217;t wait to tell the story of Vergil&#8217;s supposed downfall in the upcoming DLC pack&#8230; &#8216;Vergil&#8217;s Downfall&#8217;. Dante&#8217;s no-nonsense brother is indeed set to receive his moment in the spotlight, with his very own campaign, complete with new &#8216;weapons, combos, enemies, and locations&#8217;. claims Capcom. This won&#8217;t just be a rehashing of Dante&#8217;s rebooted tale either, it seems, for Vergil will have his own unique story to tell when the DLC inevitable comes crashing in.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/Z9jcZTpXQGo" width="580"></iframe><a href="http://www.youtube.com/watch?v=Z9jcZTpXQGo">View on YouTube</a></div>
<p>According to Capcom, we can expect the &#8216;Vergil&#8217;s Downfall&#8217; DLC to land on Xbox 360 and PS3 in February and cost 720 Microsoft Points or $8.99, respectively. North American consumers whom pre-order <em>DmC: Devil May Cry</em> via GameStop or EB Canada will apparently receive a redeemable code to access Vergil&#8217;s Downfall at no charge when the content becomes available, but I have no clue as to where that leaves the rest of us whom might be residing outside of the States.</p>
<p>Oddly enough, Capcom felt the necessity to point out in the corresponding press release that this DLC pack is absolutely not one of those locked on-disk DLC deals that fans have become quite sour towards. The complete DLC package will allegedly be downloaded onto those hard drives of ours upon purchase, and will not simply be a case of the content simply being &#8216;unlocked&#8217;. Allegedly.</p>
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		<title>Capcom teases of DmC demo news coming &#8216;soon&#8217;</title>
		<link>http://devilmaycry.org/770/capcom-teases-dmc-demo-news-soon.html</link>
		<comments>http://devilmaycry.org/770/capcom-teases-dmc-demo-news-soon.html#comments</comments>
		<pubDate>Sun, 11 Nov 2012 02:00:39 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=770</guid>
		<description><![CDATA[For every scorned fan whom purportedly turns his back on the series, publicly announcing his departure from following the Devil May Cry series in the comments of YouTube, there&#8217;s always that one voice which &#8212; thankfully &#8212; interrupts the sea of cynicism with the question: &#8216;Will there be a DmC: Devil May Cry demo released [...]]]></description>
				<content:encoded><![CDATA[<p>For every scorned fan whom purportedly turns his back on the series, publicly announcing his departure from following the <em>Devil May Cry</em> series in the comments of YouTube, there&#8217;s always that one voice which &mdash; thankfully &mdash; interrupts the sea of cynicism with the question: &#8216;Will there be a <em>DmC: Devil May Cry</em> demo released soon?&#8217; Great question! And one that we never get tired of pretending we know the answer to.</p>
<p>In this instance, however, we&#8217;re able to provide an answer with substantially more optimism: soon. Well, when we say &#8216;soon&#8217;, we mean to clarify that Capcom will have something official to say on the matter, you know, soon. &#8216;Soon&#8217; is what the Japanese publisher is <a href="http://www.youtube.com/watch?v=kObPI4AFy50&#038;lc=Ij9dFdUZpQhL0k-V1oS7vJbw2KlehZG9oacWCO6w2YE">trumpeting</a> to the masses right now, teasing that news concerning the release of a DmC demo might only be a short time away.</p>
<p>Here is it in black and white (or, rather, a dull grey and darker shade of grey):</p>
<figure class="wp-caption"><a href="http://devilmaycry.org/wp-content/uploads/2012/11/DmC-Devil-May-Cry-Demo.jpg" rel="lightbox"><img src="http://devilmaycry.org/wp-content/uploads/2012/11/DmC-Devil-May-Cry-Demo.jpg" alt="" /></a><div class="imageCredit">via <a href="http://www.youtube.com/watch?v=kObPI4AFy50&#038;lc=Ij9dFdUZpQhL0k-V1oS7vJbw2KlehZG9oacWCO6w2YE">youtube.com</a></div></figure>
<p>Of course, the &#8216;something to say&#8217; response and inclusion of a cheery horizontal emoticon might simply lead to, &#8216;Sorry, we have no plans to release a DmC demo. LOL,&#8217; but we&#8217;re rather optimistic that Capcom will have something much more pleasant to report once that heralded time arrives.</p>
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		<title>Home sweet home: latest DmC trailer showcases &#8216;Arbiter&#8217; weapon gameplay</title>
		<link>http://devilmaycry.org/767/dmc-trailer-arbiter-gameplay.html</link>
		<comments>http://devilmaycry.org/767/dmc-trailer-arbiter-gameplay.html#comments</comments>
		<pubDate>Sat, 10 Nov 2012 23:31:31 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[DmC: Devil May Cry]]></category>

		<guid isPermaLink="false">http://devilmaycry.org/?p=767</guid>
		<description><![CDATA[Home is where the heart is, they say. This is perhaps not the case for the Sparda household, former residence of DmC&#8216;s absent-minded hero, Dante, whom can barely remember the mansion&#8217;s unique grand decor and freakishly tall ceilings. Still, as Dante&#8217;s memories begin to literally return the dishevelled house to its former glory, he happens [...]]]></description>
				<content:encoded><![CDATA[<p>Home is where the heart is, they say. This is perhaps not the case for the Sparda household, former residence of <em>DmC</em>&#8216;s absent-minded hero, Dante, whom can barely remember the mansion&#8217;s unique grand decor and freakishly tall ceilings. Still, as Dante&#8217;s memories begin to literally return the dishevelled house to its former glory, he happens upon something new and inviting: a brand new death-dealing toy known as the &#8216;Arbiter&#8217;.</p>
<div class="video"><iframe allowfullscreen frameborder="0" height="326" src="http://www.youtube.com/embed/kObPI4AFy50" width="580"></iframe><a href="http://www.youtube.com/watch?v=kObPI4AFy50">View on YouTube</a></div>
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