Interview With Devil May Cry 4 Producer, Hiroyuki Kobayashi

The lucky team over at GameSpy were able to secure a very interesting interview with Capcom’s Hiroyuki Kobayashi, the producer of Devil May Cry 4. Hiroyuki Kobayashi was kind enough to share his thought on developing games on next-gen hardware such as the Sony Playstation 3 and Microsoft Xbox 360, and obviously one of Capcom’s higher profile titles that is currently in production, Devil May Cry 4.

I would like to personally thank Steven for being the first person to generously point out this interview for us; you can check out Steven’s original thread, which was posted in our Devil May Cry 4 Forum, here: Hiroyuki Kobayashi Interview.

Here is a snippet of the interview which concerned Capcom’s enthusiasm towards working on next-gen hardware such as the Sony Playstation 3; as well as the reasoning of Devil May Cry going multi-platform:

GameSpy: How do you feel about next-gen, to start with?

Kobayashi: It’s definitely a fun experience to work with the new next-gen consoles, especially with the variety of things you can do, more graphics and whatnot. But since this was the very first title Capcom released on the PS3, it was definitely a hard step to actually go through. Nobody knows anything about how to develop on the PS3, nobody really had that experience working with PS3 games. So, they’re basically the first team to kind of pioneer within Capcom to release a next-gen [PS3] game.

GameSpy: Is that part of why it became multi-platform?

Kobayashi: It wasn’t that the PS3 was a hard-to-work with machine. Capcom has a PC-based engine that they use to develop games and Devil May Cry 4 was developed with that same PC engine. Basically it branches out from there. You can have it on one central PC engine, and then make it compatible for the PS3 or the 360, so it’s really just one workflow. So it really wasn’t just that the PS3 was a hard-to-work with machine. Also, Capcom’s operational goal was to release games on multiple platforms so that more players could actually play the games. Because the 360 is a popular console for both the North American market and Europe, it was natural for Capcom to branch out as well.

You can check out the full interview with Hiroyuki Kobayashi over at GameSpy right here.

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